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Sorokyne Tunnels Upgrade #5020

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merged 2 commits into from
Nov 26, 2023

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HeresKozmos
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About the pull request

This PR removes the five original tunnels on Sorokyne (shown below*) and replaces them with 8 new tunnels with better placement with a focus on the center and right side of the map.

Explain why it's good for the game

I really like Sorokyne and I think it's a cool map, but whenever I play Xenomorph I just hate the base tunnels on the map; two of them are right next to comms arrays and get nuked nearly instantly, one is out in plain view in a very high-traffic area with no cover and the remaining two are in mediocre spots at best. The "useful" tunnels are well known by this point.

Sorokyne's central map area (the outpost*) cannot have tunnels created anywhere inside of it by a Burrower unlike most other maps which allow at least some degree of indoor tunnel creation, blocking off a good chunk of the map from having any real, useful tunnels.

I have added four maintenance hatch type tunnels to the Engineering, Aerodome, Administration and Personal Storage areas. Three of the remaining four have been distributed near the Research Station, east of Carp Lake and in the far south caves to better provide access to the cave areas.

The eight and final tunnel is in the Cryo-Thermal Springs area between the LZs to give a movement option to the left side of the map while not being within eyesight range of the comms array areas to prevent Xenomorphs just tunneling straight to the array at 01:00 should it not be destroyed already.

I believe the addition of these tunnels will help make movement around the map more dynamic for Xenomorphs and provide them better flanking and movement options while helping to remedy the lack of a Burrower on the map to create tunnels.

Testing Photographs and Procedure

(The lines are just visual aids to make finding the tunnel spots easier, they are not indicative of other functions*)

The old tunnels:

Sorokyne Tunnel Map 1 1 V2

The new tunnels:

Sorokyne Tunnel Map 1 2 V2

Changelog

🆑
add: Added eight new tunnels to Sorokyne
del: Removed the original five tunnels on Sorokyne
/:cl:

@github-actions github-actions bot added Mapping did you remember to save in tgm format? Feature Feature coder badge Removal snap labels Nov 23, 2023
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mapping seems fine to me, just needs @Zonespace27 approval

@Nanu308 Nanu308 added the Mapping Approved adds 500 new dict keys label Nov 24, 2023
@Zonespace27 Zonespace27 added Balance You need to be a professional veteran game maintainer to comprehend what is being done here. Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. labels Nov 24, 2023
@Zonespace27 Zonespace27 added this pull request to the merge queue Nov 26, 2023
Merged via the queue into cmss13-devs:master with commit a3e650e Nov 26, 2023
26 checks passed
cm13-github added a commit that referenced this pull request Nov 26, 2023
@HeresKozmos HeresKozmos deleted the SorokyneTunnelTouchup branch February 17, 2024 20:06
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Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. Balance You need to be a professional veteran game maintainer to comprehend what is being done here. Feature Feature coder badge Mapping Approved adds 500 new dict keys Mapping did you remember to save in tgm format? Removal snap
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3 participants