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Prayer and USCM message visibility tweaks #5046
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it's minor but the order of closing tags is wrong, it should be <b><big>....</big></b>
Co-authored-by: fira <[email protected]>
Co-authored-by: fira <[email protected]>
Co-authored-by: fira <[email protected]>
I could have sworn I did it like that :U, fixed |
Whoops, stupid refresh lol. |
log_admin(msg) | ||
for(var/client/C in GLOB.admins) | ||
if(AHOLD_IS_MOD(C.admin_holder) && C.prefs.toggles_chat & CHAT_PRAYER) | ||
to_chat(C, msg) | ||
C << 'sound/machines/terminal_alert.ogg' |
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does that work without the sound() ?
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Yes, it does. The USCM message does the same thing below and it also plays the sound.
Or well at least did when I tested it the few days ago before putting it up, I dont think anything has changed in how sounds are handled. I def tested, multiple times, because I wanted to be sure the sound isn't too jarring or annoying to prevent it being ignored or muted ;P
About the pull request
This PR adds one of the distinct, but hopefully not disruptive terminal sounds to the message prompt mods/admins relieve when a player sends a prayer and makes both the USCM emergency message prompts and prayer prompts one size up from current font size and bolded for better visibility.
Something something downstream improvement that really should be upstream something.
Explain why it's good for the game
Prayer visibility in particular has always been an issue, now not only there is a sound, these messages are bolded and slightly bigger.
Testing Photographs and Procedure
Screenshots & Videos
My font settings:
The messages, surrounding a regular prompt:
The sound is sound\machines\terminal_alert.ogg
Changelog
🆑silencer_pl
admin: Recieving prayers now makes a sound
admin: Prayers and USCM emergency messages are now better highlighted for mods/admins
/:cl: