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L'évacuation - 1 #5052
L'évacuation - 1 #5052
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
About the pull request
This PR is focused on making the evacuation pods stay stationed in the outer-hull of the Ship, and not inside it in weird rooms. With that, more internal space will be available for other mapping projects and will remove the weirdness of the original thing, making it certainly look and feel better. Its supposed to also help on where the DS would land in a hijack, giving more landing opportunities. (The CL pod is left untouched for code reasons)
Explain why it's good for the game
I don't know, you tell me.
Testing Photographs and Procedure
Upper Port mid pods
Upper port fore pods
Upper starboard fore pods
Upper starboard mid pods
Lower starboard mid pods
Lower port mid pods
Changelog
🆑
mapadd: Adds new outer-hull docks for pods. Ten pods in the upper deck, six pods in the lower deck.
maptweak: Changes the halls surrounding the pod areas and the now maintenance tunnels that were once the original pod positions, any other changes have been limited to the maximum.
/:cl: