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Makes whiskey outpost rarer + adds pop lock #5062
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Whiskey Outpost is one of the things keeping CM from being stale and it's a change of pace which I personally think is good if it was changed a bit perhaps it'd be perfect. |
If I want change of pace I play another game, if I want to play CM I don't want to play Whiskey Outpost |
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That's not a removal that's disabling
what tag should I use? Fix? Add? Qol? |
Whiskey Outpost is capped at one hour. Go touch some grass, maybe cook a healthy meal if you truly cannot bear spending one hour not playing CM. |
Ok bro go watch the paint dry if you enjoy WO, you'll get roughly the same experience. Some people cannot play the game all day just to wait for next round, and even if they can, why would they NOT play CM if they want play CM?
There is nothing left to explain, everyone knows about tons of issues WO has and about the lack of anyone interested in coding for WO. |
The fact that people vote for it, shows that a majority of people on the server DO want to play it. If it were that hated, it would never be played, so as it stands it would be like removing Soro because "it's bad, many don't like it and it gets voted once a day at max".
That would be a fair point, but as of right now, there is one issue open concerning Whiskey Outpost, if the balance complaints and issue reports were to be of a massive amount I could see how arguing for it's removal would be sensible. |
I think the one of the main issues is that WO can be voted on lowpop, it should be population locked as well as only be every X rounds to not become stale. I don't necessarily think removing WO is the best choice, I'd rather try the above or other changes. Besides that, just the "Please" is not a fulfilling reasoning for removing an entire gamemode. Fill that out and give reasoning, until then I'm putting the DNM label on. |
Done |
I brought this up before on the discord. I'm gonna repeat it here incase anyone intends to add the highpop requirement and wants some history to help. In the past Whiskey Outpost, like all other big maps, had a population limit of 130 to be voted on, back when CM was still on gitlab Geeves changed (https://gitlab.com/cmdevs/colonial-warfare/-/merge_requests/2771) how the Whiskey Outpost vote worked. Since I found this strange and 80 player WO was/is bad, I asked around the discord and got approval to re-add the 130 limit. (https://discord.com/channels/150315577943130112/745447048261795890/1044613870070804500) So Whiskey Outpost has been stuck like this since March of last year, I suppose I have to concede that indeed, no one wants to work on WO. |
whiskey has received some updates thought the year the most recent being one made by Fira like 1 month ago |
You mean the req update? Then you should also count pred removal, that happened just yesterday. Obviously when we are talking about WO development we mean important gameplay changes, not some minor details. |
By that logic lets just remove big red and soro because they havent got any major changes in half a year |
I was talking about it being stuck without a pop limit. |
I guess lowpop players want WO too 😈 |
Logic is not your strong side. Big red doesn't have the same amount of problems as WO, Soro is not the best map surely, but still it is at least not a cadehug/suicide simulator either. Why would you compare incomparable? Not to mention WO is a gamemode, and Distress Signal gets updated constantly. |
Yeah, vote WO and go to sleep, while the rest of the players suffer. I honestly don't understand this appeal to majority. During the last public vote about WO iirc the vote was pretty close, even though WO lovers won. But it's been months, and the gamemode got even more stale. I personally voted against removal, but now I learned to hate WO. But even if we still have like 51% of people who are fine with WO, I think like 30% of people who hate WO with passion is a good enough reason for removal. I don't think I ever seen WO winning by more than 10 votes, most of the times it's a very close win, with 1-3 votes difference. So you can imagine how many people really don't want WO. |
Sometimes you may only have enough time to commit to one round or even half of one round a day, depending on real life issues. Logging on to find the game is set to Whisky Outpost is disheartening. WO is not CM. Furthermore, I genuinely think that Whisky Outpost is borderline insulting to xenomorph players. These players are being expected to spawn in as literal canon fodder and are told to rush and die to the Marines for an hour. If an admin made a event where half the server were spawned in as Lesser Drones and were made to charge at a marine and die over and over, it'd be called a bad event. But make it a game mode and its perfectly fine. I support removing or disabling it. |
This Convo is unreadable, please use PR Feedback on forums 😭 |
We need to move back to gitlab |
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Seconding @Nanu308 's first two points.
alright Ill make it more rare and figure pop lock |
About the pull request
Whiskey outpost is available 3 times less often + requires 140 players to be online.
Explain why it's good for the game
The gamemode get into the vote way more often than once per 5 day, plus for some reason can be rolled during lowpop hours (and this gamemode is awful on lowpop).
Testing Photographs and Procedure
Screenshots & Videos
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🆑 ihatethisengine
add: Whiskey outpost is voteable less often and requires 140 players.
/:cl: