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Create a new vendor for medics to handle the medical consumables. #5094
Create a new vendor for medics to handle the medical consumables. #5094
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triple the cost of each item since their is three time more snowflake point.
aren't most of the medical supplies you can pay for free in the lobby of medical? Like Pills, splints, etc? |
i mean yes but lot's of stuff you can buy are available for free on the ship so.... |
I just imagined that going to medical was part of the gearing up process. Now that I had more time to think about it-why not try it out? |
dunno how i feel about it, more player interaction is always good and removing it for vendors idk about besides that, I'd think we would want a separate sprite for the 3rd set of different vendor so players know to check it. |
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I don't know if this is an oversight, but this is a MASSIVE increase to the amount of points available to medics.
Not only do they still have 45 like they have had before, now they have another vendor that has 120 points per person. You did increase the cost of items ~3x in that vendor but this is in total way more points to spend on items that already are too plentiful.
Additionally the new vendor looks literally no different than the others - and is placed in line with the others so you wouldn't even know its a vendor you ought to go to unless that's the vendor you would typically use positionally.
Thank you for the PR, but I am currently not interested in adding this to the game. |
it was more of a demo concept to see what zonespace think about the idea. |
About the pull request
The idea is to move all the medical consumable to a new vendor that would use snowflake point instead of regular point.
Explain why it's good for the game
Avoid to penalize medic fighting load-out because he as to buy medical stuff for the group instead of improving it's fighting capability.
Testing Photographs and Procedure
Screenshots & Videos
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balance: add a new vendor to move all the medical consumables in it. this vendor is using snowflak point.
/:cl: