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About the pull request
M2C health reduced to 200
M2C will no longer provide 1 extra tile of vision while using it.
Explain why it's good for the game
M2C is a strong weapon you see in every round but when playing as a xeno i can tell you its not fun getting slapped by an offscreen weapon that can do 200+ damage full AP in 1 second. This PR aims to remove the ability of M2C to be used to kill offscreen xenos (you can still blind fire but at your own risk of hitting allies or just wasting ammo).
reduced max HP by 30 as an experiment . Currently it takes a lot of effort to break a single M2C you can literally die as a T3 winout being able to even do half of its HP.
And its even worse for T2 and T1 is borderline impossible to break unless is abandoned.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
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balance: reduces M2C max health to 200
balance: M2C no longer gives your extra view range
/:cl: