Surgery penalties for improvised or poor conditions compensated by skill #5137
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About the pull request
This PR re-adds the possibility of surgery step failures (the surgery itself dictates whether failure prevents progress) depending on how unsuitable the conditions or tool. However, it is now compensated by surgery skill.
Current settings:
Explain why it's good for the game
Using an improvised tool or poor conditions currently has negligible effect on surgery that makes even the surgical_case not even worth its single inventory slot. This probably doesn't do enough because its still left up to chance, but ties together surgery skill level with the ability to reliability perform surgery in bad conditions with improvised tools.
Testing Photographs and Procedure
The white messages displaying penalties and chance at each step were just debugging messages that are not present in the PR.
1. Knife IB Surgery w/ Corpsman on roller
2. Shard IB Surgery w/ Corpsman on roller
3. Surgical_Case IB Surgery w/ Corpsman on roller
4/5/6. Shard IB Surgery w/ Corpsman on roller
7. Shard IB Surgery w/ Corpsman on roller
8. Shard IB Surgery w/ Surgeon on roller
Changelog
🆑 Drathek
balance: Added the possibility of surgery steps failing based on tool and surface suitability compensated by surgery skill.
/:cl: