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Oppressor cooldown changes #5154

Merged
merged 11 commits into from
Dec 8, 2023
Merged

Oppressor cooldown changes #5154

merged 11 commits into from
Dec 8, 2023

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Red-byte3D
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@Red-byte3D Red-byte3D commented Dec 7, 2023

About the pull request

Lowers the oppressor tail_abudct (the hook) to 15 seconds of cooldown and makes the windup faster.

Makes punch shave off cooldown from the abduct for 5 seconds

All have been tested but i would like this to get testmerged first so i can actually see the results in game, nothing is set in stone and i want to edit this further so the cd / cd reduction isnt too powerful, they're just numbers ive decided were good enough to atleast make the caste decent for the time being.

Explain why it's good for the game

Oppressor has been a snoozer strain for a while now where you cast an ability, and IF it hits you get to play the game otherwise you wait 20 seconds and thats just not fun. Especially for what the ability is, a 20 second cooldown is not worth it.

I've talked with a few people that all agree that the downtime for what you "could" do with oppressor is not worth it. And i have to agree with them, the caste feels boring to play and its basically half dead due to the amnout of downtime you have between abilities compared to how everything else works. The idea of this is to make it so its not busted out of its brain but atleast not an observer++ strain so you can feel more involved in the gameplay.

Testing Photographs and Procedure

Changelog

🆑
balance: Oppressor tail abduct changed to 15 seconds and lowers the windup to 7 deciseconds
balance: Changes around the punch effect so that instead of having to meet demonic standards, you only need to punch to lower your tail/hook on oppressor.
fix: You will now automatically punch chest if the target you are aiming at is delimbed instead of doing nothing
/:cl:

@github-actions github-actions bot added the Balance You need to be a professional veteran game maintainer to comprehend what is being done here. label Dec 7, 2023
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@Birdtalon Birdtalon left a comment

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Cool just a couple more things to add for clarity otherwise looks good to me.

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Will need balance approval. But I think a good change to make Oppressor have much less downtime throughout the game and make missing a hook less punishing.

@Zonespace27 Zonespace27 added the Testmerge Candidate we'll test this while you're asleep and the server has 10 players label Dec 8, 2023
@Zonespace27 Zonespace27 marked this pull request as draft December 8, 2023 00:54
@Red-byte3D Red-byte3D marked this pull request as ready for review December 8, 2023 09:16
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been fine from what i've seen

@Zonespace27 Zonespace27 added this pull request to the merge queue Dec 8, 2023
@Zonespace27 Zonespace27 added Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. and removed Testmerge Candidate we'll test this while you're asleep and the server has 10 players labels Dec 8, 2023
Merged via the queue into cmss13-devs:master with commit dc234c9 Dec 8, 2023
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cm13-github added a commit that referenced this pull request Dec 8, 2023
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3 participants