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About the pull request
Fixes the
icon_state
of cameras changing to the mapping helper sprite after being EMPed.This was caused by the
initial(icon_state)
calls in/obj/structure/machinery/camera/emp_act()
, which were setting its sprite to"autocam_editoremp"
and"autocam_editor"
.To fix it, I modified
update_icon()
so that it handles all of the camera's states, and made everything just use that. (Plus a tiny refactor ofemp_act()
.)Explain why it's good for the game
Mapping helpers shouldn't be visible in-game.
Testing Photographs and Procedure
Screenshots & Videos
I can't really do comparison videos since it takes 90 seconds for the EMP to wear off, but here's what was happening previously:
Changelog
🆑
fix: Fixed camera sprites changing to their mapping helper after being EMPed.
/:cl: