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Xeno telegraph effect can now be any rgb colour #5207
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What about the animated telegraphs? and you removed the green and brown iconstates but not the red one |
I'd quite like to actually use the animated telegraphs sometime. Eventually I'll get around to converting those also. They're unused currently. |
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As far as sprites go this sprite is fine so take my approval
About the pull request
I didn't want it to be locked into the basic colours we have based on the sprites, so instead you can supply a colour code to the constructor to create any colour you want. Defaults to white if none provided. Eventually would be good to roll this out also the animated sprites.
Explain why it's good for the game
When we add new castes/xenos we can diversify the colour palette for different effects instead of everything being red or brown.
bandicam_2023-12-12_20-59-34-534.mp4
Testing Photographs and Procedure
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tags.Changelog
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add: Xenomorph telegraph effects can now be any rgb colour.
/:cl: