Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

SStechtree startup optimisation #5218

Merged
merged 1 commit into from
Dec 25, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
11 changes: 0 additions & 11 deletions code/controllers/subsystem/techtree.dm
Original file line number Diff line number Diff line change
Expand Up @@ -34,17 +34,6 @@ SUBSYSTEM_DEF(techtree)
var/datum/space_level/zpos = SSmapping.add_new_zlevel(tree.name, list(ZTRAIT_TECHTREE))
tree.zlevel = zpos

var/zlevel = zpos.z_value
var/turf/z_min = locate(1, 1, zlevel)
var/turf/z_max = locate(world.maxx, world.maxy, zlevel)



for(var/t in block(z_min, z_max))
var/turf/Tu = t
Tu.ChangeTurf(/turf/closed/void, list(/turf/closed/void))
new /area/techtree(Tu)

for(var/tier in tree.tree_tiers)
tree.unlocked_techs += tier
tree.all_techs += tier
Expand Down
18 changes: 13 additions & 5 deletions code/modules/cm_tech/techtree.dm
Original file line number Diff line number Diff line change
Expand Up @@ -58,16 +58,24 @@
if(longest_tier < tier_length)
longest_tier = tier_length

// Clear out the area
for(var/t in block(locate(1, 1, zlevel.z_value), locate(longest_tier * 2 + 1, length(all_techs) * 3 + 1, zlevel.z_value)))
// Clear out and create the area
// (The `+ 2` on both of these is 1 for a buffer tile, and 1 for the outer `/turf/closed/void`.)
var/area_max_x = longest_tier * 2 + 2
var/area_max_y = length(all_techs) * 3 + 2
for(var/t in block(locate(1, 1, zlevel.z_value), locate(area_max_x, area_max_y, zlevel.z_value)))
var/turf/pos = t
for(var/A in pos)
qdel(A)

pos.ChangeTurf(/turf/open/blank)
pos.color = "#000000"

if(pos.x == area_max_x || pos.y == area_max_y)
// The turfs around the edge are closed.
pos.ChangeTurf(/turf/closed/void)
else
pos.ChangeTurf(/turf/open/blank)
pos.color = "#000000"
new /area/techtree(pos)

// Create the tech nodes
var/y_offset = 1
for(var/tier in all_techs)
var/tier_length = length(all_techs[tier])
Expand Down
Loading