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Fixes a laser cannon bug which I added #5319

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Dec 29, 2023
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2 changes: 1 addition & 1 deletion code/modules/cm_marines/dropship_ammo.dm
Original file line number Diff line number Diff line change
Expand Up @@ -251,7 +251,7 @@
for(var/i=1 to 16) //This is how many tiles within that area of effect will be randomly ignited
var/turf/U = pick(turf_list)
turf_list -= U
fire_spread_recur(impact, create_cause_data(fired_from.name, source_mob), 1, null, 5, 75, "#EE6515")//Very, very intense, but goes out very quick
fire_spread_recur(U, create_cause_data(fired_from.name, source_mob), 1, null, 5, 75, "#EE6515")//Very, very intense, but goes out very quick

if(!ammo_count && !QDELETED(src))
qdel(src) //deleted after last laser beam is fired and impact the ground.
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