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Fixes xeno ERT distress beacon announcements #5355

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merged 3 commits into from
Jan 2, 2024

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SabreML
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@SabreML SabreML commented Dec 31, 2023

About the pull request

Fixes #5354 by flipping the result of the "Would you like to broadcast the beacon launch?" prompt.
Basically the prompt was setting a variable as if TRUE == "Yes a broadcast should be launched", when it was actually TRUE == "No a broadcast shouldn't be launched".

(The parameters on the activate() proc are pretty weird with one being positive and one negative, but I figured I'd just do the fix here rather than trying to refactor anything.)

Explain why it's good for the game

Less MOOC announcements needed about ""bugs"" :P.

Testing Photographs and Procedure

Screenshots & Videos

Before:

dreamseeker_oQFm07drq6.mp4

After:

dreamseeker_DTZj8oMfAR.mp4

Changelog

🆑
fix: Fixed custom xeno ERTs sending a distress beacon announcement when it shouldn't.
/:cl:

Changes it to be the same as the custom human ERT
@github-actions github-actions bot added the Fix Fix one bug, make ten more label Dec 31, 2023
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@Drulikar Drulikar left a comment

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Code changes look fine. Looks like Forest just forgot about this one too in #4783 and #5127 but now this code replicates what was done for the latter.

@Drulikar Drulikar added this pull request to the merge queue Jan 2, 2024
Merged via the queue into cmss13-devs:master with commit c39ba57 Jan 2, 2024
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cm13-github added a commit that referenced this pull request Jan 2, 2024
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Create Xeno ERT making a Distress Beacon announcement even if you choose "no"
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