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Splits hivemind messages into their own chat category #5360

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merged 1 commit into from
Jan 4, 2024

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SabreML
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@SabreML SabreML commented Jan 1, 2024

About the pull request

Separates xeno hivemind chat messages into their own toggleable category.

(It seems like TGUI-chat handles a new category being added by just making it enabled for everything, so it'll need to be manually disabled in custom 'OOC'/'Admin'/etc. tabs. (although better that than having it be disabled by default))

Explain why it's good for the game

A lot of the time when observing it can be very hard to make out what's being said in the hivemind chat with how similar its colour is to local xeno chat, charlie radio, JTAC radio, colony radio, etc., especially if chat is moving quickly. This doesn't really solve that, but it does make it possible to set up a custom chat tab just for hivemind/xeno messages. (Or to stop seeing the hivemind I guess, if someone wanted to do that.)

Testing Photographs and Procedure

Screenshots & Videos
dreamseeker_rqm6ZKyXiw.mp4

Changelog

🆑
ui: Separated xeno hivemind chat messages into their own toggleable category, separate from 'Radio'.
/:cl:

@github-actions github-actions bot added the UI deletes nanoui/html label Jan 1, 2024
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I was gonna suggest using message flags instead but oh my god xeno hivemind uses show_message..........

@SabreML
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SabreML commented Jan 1, 2024

I was gonna suggest using message flags instead but oh my god xeno hivemind uses show_message..........

Yeah it's uh... It works?

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fira commented Jan 2, 2024

Using message type in to_chat is just faster and less ambiguous

@Birdtalon Birdtalon added this pull request to the merge queue Jan 4, 2024
Merged via the queue into cmss13-devs:master with commit 2fd3f62 Jan 4, 2024
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cm13-github added a commit that referenced this pull request Jan 4, 2024
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4 participants