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refactor: turned machinery of distillery/main.dm into "props" #5424

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Jan 18, 2024
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30 changes: 30 additions & 0 deletions code/game/machinery/machinery.dm
Original file line number Diff line number Diff line change
Expand Up @@ -327,3 +327,33 @@ Class Procs:

/obj/structure/machinery/ui_state(mob/user)
return GLOB.not_incapacitated_and_adjacent_state

//made into "prop" from an old destilery project abandon 9 year ago.

/obj/structure/machinery/mill
name = "\improper Mill"
desc = "It is a machine that grinds produce."
icon_state = "autolathe"
density = TRUE
anchored = TRUE

/obj/structure/machinery/fermenter
name = "\improper Fermenter"
desc = "It is a machine that ferments produce into alcoholic drinks."
icon_state = "autolathe"
density = TRUE
anchored = TRUE

/obj/structure/machinery/still
name = "\improper Still"
desc = "It is a machine that produces hard liquor from alcoholic drinks."
icon_state = "autolathe"
density = TRUE
anchored = TRUE

/obj/structure/machinery/squeezer
name = "\improper Squeezer"
desc = "It is a machine that squeezes extracts from produce."
icon_state = "autolathe"
density = TRUE
anchored = TRUE
298 changes: 0 additions & 298 deletions code/modules/destilery/main.dm

This file was deleted.

1 change: 0 additions & 1 deletion colonialmarines.dme
Original file line number Diff line number Diff line change
Expand Up @@ -1691,7 +1691,6 @@
#include "code\modules\desert_dam\filtration\floodgates.dm"
#include "code\modules\desert_dam\filtration\structures.dm"
#include "code\modules\desert_dam\motion_sensor\sensortower.dm"
#include "code\modules\destilery\main.dm"
#include "code\modules\discord\discord_embed.dm"
#include "code\modules\droppod\container_droppod.dm"
#include "code\modules\droppod\droppod_ui.dm"
Expand Down