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Being immune to bonebreaks now makes you immune to delimbs #5468

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Jan 18, 2024
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3 changes: 2 additions & 1 deletion code/modules/organs/limbs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -365,7 +365,8 @@

//If limb was damaged before and took enough damage, try to cut or tear it off
var/no_perma_damage = owner.status_flags & NO_PERMANENT_DAMAGE
if(previous_brute > 0 && !is_ff && body_part != BODY_FLAG_CHEST && body_part != BODY_FLAG_GROIN && !no_limb_loss && !no_perma_damage)
var/no_bone_break = owner.chem_effect_flags & CHEM_EFFECT_RESIST_FRACTURE
if(previous_brute > 0 && !is_ff && body_part != BODY_FLAG_CHEST && body_part != BODY_FLAG_GROIN && !no_limb_loss && !no_perma_damage && !no_bone_break)
if(CONFIG_GET(flag/limbs_can_break) && brute_dam >= max_damage * CONFIG_GET(number/organ_health_multiplier))
var/cut_prob = brute/max_damage * 5
if(prob(cut_prob))
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