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Fix spicy weed_food fires #5488

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merged 1 commit into from
Jan 19, 2024
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@Drulikar Drulikar commented Jan 18, 2024

About the pull request

This PR adds a signal response to prevent pre-ignition if the mob is merged with weeds and also extinguishes the mob when they begin merging. Usually in this state the weeds will simply burn away and then another tick will then ignite the un-merged mob, but apparently there were weird edge cases where the mob would be ignited on weeds.

Because its a weird scenario I am not 100% certain I have solved the issue (as in I can't guarantee what ignited the mob calls and respects the signal if the extinguish call when merging isn't enough), but I am almost certain what I have done should hit most if not all scenarios that made this possible.

Explain why it's good for the game

Fixes #5483

Testing Photographs and Procedure

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spicy

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🆑 Drathek
fix: Fixed mobs merged with weeds remaining ignited
/:cl:

@github-actions github-actions bot added the Fix Fix one bug, make ten more label Jan 18, 2024
@harryob harryob added this pull request to the merge queue Jan 19, 2024
Merged via the queue into cmss13-devs:master with commit 3f26e72 Jan 19, 2024
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cm13-github added a commit that referenced this pull request Jan 19, 2024
@Drulikar Drulikar deleted the Fix_Spicy_Weed_Food branch January 19, 2024 10:53
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Lit corpses overtaken by weeds cannot be extinguished
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