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Nerfs GAU damage by one fifth. #5515

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4 changes: 2 additions & 2 deletions code/modules/cm_marines/dropship_ammo.dm
Original file line number Diff line number Diff line change
Expand Up @@ -146,7 +146,7 @@
fire_mission_delay = 2
var/bullet_spread_range = 4 //how far from the real impact turf can bullets land
var/shrapnel_type = /datum/ammo/bullet/shrapnel/gau //For siming 30mm bullet impacts.
var/directhit_damage = 105 //how much damage is to be inflicted to a mob, this is here so that we can hit resting mobs.
var/directhit_damage = 89 //how much damage is to be inflicted to a mob, this is here so that we can hit resting mobs.
var/penetration = 10 //AP value pretty much

/obj/structure/ship_ammo/heavygun/get_examine_text(mob/user)
Expand Down Expand Up @@ -206,7 +206,7 @@
point_cost = 325
fire_mission_delay = 2
shrapnel_type = /datum/ammo/bullet/shrapnel/gau/at
directhit_damage = 80 //how much damage is to be inflicted to a mob, this is here so that we can hit resting mobs.
directhit_damage = 68 //how much damage is to be inflicted to a mob, this is here so that we can hit resting mobs.
penetration = 40 //AP value pretty much

//laser battery
Expand Down