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Oppressor tailstab nerf #5544
Oppressor tailstab nerf #5544
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code/datums/ammo/xeno.dm
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@@ -386,7 +386,7 @@ | |||
target.overlays += tail_image | |||
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new /datum/effects/xeno_slow(target, fired_proj.firer, ttl = 0.5 SECONDS) | |||
target.apply_effect(0.5, STUN) | |||
target.apply_effect(0.5, TRAIT_IMMOBILIZED) |
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You don't apply traits with apply_effect()
I suggest having a look at how apply_effect()
works and which effects you can apply.
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oh fuck
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… into oppressortailstab
About the pull request
nerfs oppressor tailstab so it no longer ignores armor and just roots instead of stunning.
Explain why it's good for the game
Ignoring armor and doing 40 base damage lead to alot of delimbing, instant fractures and too much damage for a tailstab ability which i dont think should be normal for xenomorph gameplay.
by making it not ignore armor, the damage should be nerfed and let you cap more easily and give the person a chance to fight by not instantly ripping their limbs off.
Also a root so the marine can fight you off instead of a stun, because a whole ass stun for a tailstab ability is too op in my opinion cough cough looks at boiler tailstab
Testing Photographs and Procedure
Screenshots & Videos
Changelog
🆑
balance: Oppressor tailstab no longer ignores armor, and it now roots instead of stunning.
/:cl: