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About the pull request
This PR slightly remaps the areas around the three comm tower spawn locations to make them, in my opinion, flow better for combat.
Explain why it's good for the game
The current comms towers are very hard for Xenos to defend, and fairly easy for marines to assault and secure. They simply lack effective areas of combat that makes fighting in the comms areas desirable, xenos prefer to fight away from comms while marines prefer to fight as close to comms as possible. These changes open up the arena.
There are three comms locations. North West comms. Engineering comms and North East comms, I'll describe my rational for each below.
North West Comms
The most egregious comms location. A tiny ocean of weedable terrain surrounded by a river on two sides, and unweedable terrain to the east. This location is almost entirely undefendable if Marines can execute a flank onto the river, and the tiny amount of weedable terrain makes constructing defences almost impossible, coupled with the fact you are literally next to the FOB which further constrains the defendability of this area. Conversly this offers good marine defensive gameplay as the river is a natural buffer zone, and the xenos have to rely more on the river to attack due to a lack of forward staging grounds for weed.
This new version creates a big combat arena for both sides to exploit, xenos can afford to setup defence in depth whereas Marines now have to push across open terrain that offers xenos the chance to create defences. However this is a double edged sword for both sides since opportunities to retreat are far more constrained.
Engi Comms
I've simply expanded the areas that xenos can weed and pushed the comms into the more central area of the engi dome. Its central location will make it easier for both sides to defend, and the expanded weeding areas will help xenos in holding it from attack from both landing zones. The current setup gives xenos very little weeding opportunities
North East Comms
Again, I've expanded the amount of weedable zones for xenos, I've also pushed the comms towers to the far right side, to give both sides better defendability. The expanded weeding can allow xenos to better hold off a push from the south and west.
Testing Photographs and Procedure
Screenshots & Videos
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tags.Changelog
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maptweak: The communication tower spawns on LV-624 have been remapped, offering more weedable locations for xenos.
/:cl: