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Replace nanoui weapon sprite lineart with spritesheet weapon lineart #5631

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Feb 2, 2024
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50 changes: 14 additions & 36 deletions code/modules/asset_cache/asset_list_items.dm
Original file line number Diff line number Diff line change
Expand Up @@ -61,33 +61,9 @@
"nano/templates/",
)

/datum/asset/directory/nanoui/weapons
common_dirs = list(
"nano/images/weapons/",
)

uncommon_dirs = list()

/datum/asset/directory/nanoui/weapons/send(client)
if(!client)
log_debug("Warning! Tried to send nanoui weapon data with a null client! (asset_list_items.dm line 93)")
return
SSassets.transport.send_assets(client, common)


/datum/asset/simple/nanoui_images
keep_local_name = TRUE

assets = list(
"auto.png" = 'nano/images/weapons/auto.png',
"burst.png" = 'nano/images/weapons/burst.png',
"single.png" = 'nano/images/weapons/single.png',
"disabled_automatic.png" = 'nano/images/weapons/disabled_automatic.png',
"disabled_burst.png" = 'nano/images/weapons/disabled_burst.png',
"disabled_single.png" = 'nano/images/weapons/disabled_single.png',
"no_name.png" = 'nano/images/weapons/no_name.png',
)

var/list/common_dirs = list(
"nano/images/",
)
Expand Down Expand Up @@ -398,9 +374,22 @@
name = "gunlineart"

/datum/asset/spritesheet/gun_lineart/register()
InsertAll("", 'icons/obj/items/weapons/guns/lineart.dmi')
var/icon_file = 'icons/obj/items/weapons/guns/lineart.dmi'
InsertAll("", icon_file)

for(var/obj/item/weapon/gun/current_gun as anything in subtypesof(/obj/item/weapon/gun))
var/icon_state = initial(current_gun.base_gun_icon)
if(icon_state && isnull(sprites[icon_state]))
stack_trace("[current_gun] does not have a valid lineart icon state, icon=[icon_file], icon_state=[json_encode(icon_state)](\ref[icon_state])")

..()

/datum/asset/spritesheet/gun_lineart_modes
name = "gunlineartmodes"

/datum/asset/spritesheet/gun_lineart_modes/register()
InsertAll("", 'icons/obj/items/weapons/guns/lineart_modes.dmi')
..()

/datum/asset/simple/orbit
assets = list(
Expand All @@ -414,17 +403,6 @@
"ntosradarpointerS.png" = 'icons/images/ui_images/ntosradar_pointer_S.png'
)

/datum/asset/simple/firemodes
assets = list(
"auto.png" = 'html/images/auto.png',
"disabled_auto.png" = 'html/images/disabled_automatic.png',
"burst.png" = 'html/images/burst.png',
"disabled_burst.png" = 'html/images/disabled_burst.png',
"single.png" = 'html/images/single.png',
"disabled_single.png" = 'html/images/disabled_single.png',
)


/datum/asset/simple/particle_editor
assets = list(
"motion" = 'icons/images/ui_images/particle_editor/motion.png',
Expand Down
10 changes: 3 additions & 7 deletions code/modules/projectiles/gun.dm
Original file line number Diff line number Diff line change
Expand Up @@ -663,11 +663,7 @@ As sniper rifles have both and weapon mods can change them as well. ..() deals w

// weapon info

data["icon"] = SSassets.transport.get_asset_url("no_name.png")

if(SSassets.cache["[base_gun_icon].png"])
data["icon"] = SSassets.transport.get_asset_url("[base_gun_icon].png")

data["icon"] = base_gun_icon
data["name"] = name
data["desc"] = desc
data["two_handed_only"] = (flags_gun_features & GUN_WIELDED_FIRING_ONLY)
Expand Down Expand Up @@ -727,8 +723,8 @@ As sniper rifles have both and weapon mods can change them as well. ..() deals w

/obj/item/weapon/gun/ui_assets(mob/user)
. = ..() || list()
. += get_asset_datum(/datum/asset/simple/firemodes)
//. += get_asset_datum(/datum/asset/spritesheet/gun_lineart)
. += get_asset_datum(/datum/asset/spritesheet/gun_lineart_modes)
. += get_asset_datum(/datum/asset/spritesheet/gun_lineart)

// END TGUI \\

Expand Down
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42 changes: 25 additions & 17 deletions tgui/packages/tgui/interfaces/WeaponStats.jsx
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
import { map } from 'common/collections';
import { resolveAsset } from '../assets';
import { classes } from 'common/react';
import { useBackend } from '../backend';
import { ProgressBar, Section, Box, Flex, Table, Divider } from '../components';
import { Window } from '../layouts';
Expand Down Expand Up @@ -68,7 +68,7 @@ const GeneralInfo = (props) => {
<Flex.Item align="center">
<Box height="5px" />
<Box align="center">
<img src={resolveAsset(icon)} />
<span className={classes(['Icon', 'gunlineart96x96', `${icon}`])} />
</Box>
<Box height="5px" />
</Flex.Item>
Expand All @@ -78,25 +78,33 @@ const GeneralInfo = (props) => {
<Flex.Item align="center">
<Flex direction="row">
<Flex.Item>
{!auto_only ? (
<img src={resolveAsset('single.png')} />
) : (
<img src={resolveAsset('disabled_single.png')} />
)}
<span
className={classes([
'Icon',
'gunlineartmodes96x32',
`${!auto_only ? 'single' : 'disabled_single'}`,
])}
/>
</Flex.Item>
<Flex.Item>
{!auto_only && burst_amount > 1 ? (
<img src={resolveAsset('burst.png')} />
) : (
<img src={resolveAsset('disabled_burst.png')} />
)}
<span
className={classes([
'Icon',
'gunlineartmodes96x32',
`${
!auto_only && burst_amount > 1 ? 'burst' : 'disabled_burst'
}`,
])}
/>
</Flex.Item>
<Flex.Item>
{automatic ? (
<img src={resolveAsset('auto.png')} />
) : (
<img src={resolveAsset('disabled_automatic.png')} />
)}
<span
className={classes([
'Icon',
'gunlineartmodes96x32',
`${automatic ? 'auto' : 'disabled_automatic'}`,
])}
/>
</Flex.Item>
</Flex>
</Flex.Item>
Expand Down
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