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Adds a new Nightmare Insert on LV-624 #5652

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Feb 23, 2024
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22 changes: 22 additions & 0 deletions code/game/objects/effects/landmarks/survivor_spawner.dm
Original file line number Diff line number Diff line change
Expand Up @@ -70,6 +70,28 @@

spawn_priority = SPAWN_PRIORITY_VERY_HIGH

//Weyland-Yutani Survivors//

/obj/effect/landmark/survivor_spawner/lv624_corporate_dome_cl
equipment = /datum/equipment_preset/survivor/wy/executive
synth_equipment = /datum/equipment_preset/synth/survivor/wy/security_synth
intro_text = list("<h2>You are the last alive Executive of Lazarus Landing!</h2>",\
"<span class='notice'>You are aware of the xenomorph threat.</span>",\
"<span class='danger'>Your primary objective is to survive the outbreak.</span>")
story_text = "You are a Corporate Liaison stationed on LV-624 from Weyland-Yutani. You were tipped off about some very peculiar looking eggs recovered from the alien temple North-East of the colony. Being the smart Executive the Company hired you to be, you decided to prepare your office for the worst when the first 'facehugger' was born in the vats of the Research Dome. Turned out, you were right, everyone who called you crazy and called these the new 'synthetics' is now dead, you along with your Corporate Security detail are the only survivors due to your paranoia. You must survive and find a way to contact Weyland-Yutani."

spawn_priority = SPAWN_PRIORITY_VERY_HIGH

/obj/effect/landmark/survivor_spawner/lv624_corporate_dome_goon
equipment = /datum/equipment_preset/survivor/goon
synth_equipment = /datum/equipment_preset/synth/survivor/wy/security_synth
intro_text = list("<h2>You are a Corporate Security Officer!</h2>",\
"<span class='notice'>You are aware of the xenomorph threat.</span>",\
"<span class='danger'>Your primary objective is to survive the outbreak.</span>")
story_text = "You are a Corporate Security Officer stationed on LV-624 from Weyland-Yutani. Suddenly one day you were pulled aside by the Corporate Liaison and told to bring supplies from both Engineering and the Marshals Offices to their office, and fast. You began fortifying the Corporate Dome and was told by the Executive that something big will ravage the entire colony, excluding you. Turns out, the Liaison was right, these so called 'xenomorphs' broke containment from the Research Dome and began destroying the entire colony, while you sat protecting the asset. The Liaison said they will soon find a way to contact Weyland-Yutani and to remain steadfast until rescue arrives."

spawn_priority = SPAWN_PRIORITY_HIGH

/obj/effect/landmark/survivor_spawner/bigred_crashed_pmc
equipment = /datum/equipment_preset/survivor/pmc
synth_equipment = /datum/equipment_preset/synth/survivor/pmc
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Original file line number Diff line number Diff line change
@@ -0,0 +1,51 @@
// /obj/effect/landmark/survivor_spawner/lv624_corporate_dome/cl
// corporatedomehold.dmm

/datum/equipment_preset/survivor/wy/executive
name = "Survivor - LV-624 Paranoid Corporate Liaison"
flags = EQUIPMENT_PRESET_START_OF_ROUND
paygrade = PAY_SHORT_WYC5
skills = /datum/skills/civilian/survivor/manager
assignment = "LV-624 Corporate Liaison"
idtype = /obj/item/card/id/silver/clearance_badge/cl
faction_group = list(FACTION_WY, FACTION_SURVIVOR)
access = list(
ACCESS_WY_GENERAL,
ACCESS_WY_COLONIAL,
ACCESS_WY_MEDICAL,
ACCESS_WY_SECURITY,
ACCESS_WY_RESEARCH,
ACCESS_WY_ARMORY,
ACCESS_CIVILIAN_PUBLIC,
ACCESS_CIVILIAN_RESEARCH,
ACCESS_CIVILIAN_ENGINEERING,
ACCESS_CIVILIAN_LOGISTICS,
ACCESS_CIVILIAN_BRIG,
ACCESS_CIVILIAN_MEDBAY,
ACCESS_CIVILIAN_COMMAND,
)
languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE, LANGUAGE_RUSSIAN)

survivor_variant = CORPORATE_SURVIVOR

/datum/equipment_preset/survivor/wy/executive/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/field(new_human), WEAR_BODY)
if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
add_ice_colony_survivor_equipment(new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc(new_human), WEAR_HEAD)
if(new_human.disabilities & NEARSIGHTED)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/prescription(new_human), WEAR_EYES)
else
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(new_human), WEAR_EYES)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/marine/fp9000(new_human), WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/smg/fp9000(new_human), WEAR_L_HAND)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/lockable/liaison(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/reagent_container/glass/beaker/vial/random/good(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/med_small_stack(new_human), WEAR_IN_BACK)
add_survivor_weapon_pistol(new_human)
add_random_cl_survivor_loot(new_human)
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Did you mean to call this twice?

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Did you mean to call this twice?

Yes, replaced the pistol (which I forgot I already gave him one) to yet another research loot spawner, didn't want a static so I put two there.

new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/survival/full(new_human), WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/document(new_human), WEAR_R_STORE)
1 change: 1 addition & 0 deletions colonialmarines.dme
Original file line number Diff line number Diff line change
Expand Up @@ -1762,6 +1762,7 @@
#include "code\modules\gear_presets\survivors\kutjevo\preset_kutjevo.dm"
#include "code\modules\gear_presets\survivors\lv_522\forcon_survivors.dm"
#include "code\modules\gear_presets\survivors\lv_624\clfship_insert_lv624.dm"
#include "code\modules\gear_presets\survivors\lv_624\corporate_dome_insert_lv624.dm"
#include "code\modules\gear_presets\survivors\lv_624\preset_lv.dm"
#include "code\modules\gear_presets\survivors\new_varadero\preset_new_varadero.dm"
#include "code\modules\gear_presets\survivors\shivas_snowball\preset_shivas_snowball.dm"
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7 changes: 7 additions & 0 deletions maps/Nightmare/maps/LV624/nightmare.json
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,13 @@
"path": "standalone/clfship.dmm",
"when": { "lvevent": "fallen_ship" }
},
{
"type": "map_insert",
"landmark": "corporatedome",
"chance": 0.5,
"path": "standalone/corporatedome.dmm",
"when": { "lvevent": "asset_protection" }
},
{
"type": "map_insert",
"landmark": "lv-skylight",
Expand Down
3 changes: 2 additions & 1 deletion maps/Nightmare/maps/LV624/scenario.json
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,8 @@
{ "weight": 2, "type": "def", "values": { "lvevent": "none" } },
{ "weight": 4, "type": "def", "values": { "lvevent": "last_stand" } },
{ "weight": 2, "type": "def", "values": { "lvevent": "fallen_ship", "mainpath": "bridge" } },
{ "weight": 2, "type": "def", "values": { "lvevent": "fallen_ship", "mainpath": "right" } }
{ "weight": 2, "type": "def", "values": { "lvevent": "fallen_ship", "mainpath": "right" } },
{ "weight": 2, "type": "def", "values": { "lvevent": "asset_protection", "mainpath": "left" } }
]
}
]
11 changes: 10 additions & 1 deletion maps/map_files/LV624/LV624.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -15851,6 +15851,15 @@
"hSn" = (
/turf/open/gm/grass/grass1,
/area/lv624/ground/colony/west_nexus_road)
"hSp" = (
/obj/structure/flora/grass/tallgrass/jungle/corner{
dir = 9
},
/obj/effect/landmark/nightmare{
insert_tag = "corporatedome"
},
/turf/open/gm/grass/grass1,
/area/lv624/ground/colony/west_tcomms_road)
"hSz" = (
/obj/effect/landmark/hunter_secondary,
/turf/open/gm/grass/grass1,
Expand Down Expand Up @@ -34624,7 +34633,7 @@ aXh
wTC
kjp
kjp
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hSp
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Expand Down
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