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fixes custom chemicals not working on the flamer nozzle #5687
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variables could use renaming T to turf P to projectile and so on please |
done. |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
Co-authored-by: Drathek <[email protected]>
Co-authored-by: Drathek <[email protected]>
Co-authored-by: Drathek <[email protected]>
Co-authored-by: Drathek <[email protected]>
About the pull request
custom chems now work on the flamer nozzle
Explain why it's good for the game
bug fix
may impact balance minorly due to costing less when making a flamer chem cause of the lack of flowing property required when using the nozzle
Testing Photographs and Procedure
2024-02-08.21-30-31.mp4
Changelog
🆑
fix: custom flamer chemicals now work on the flamer nozzle
/:cl: