Changes LV-624 tfort's landing floodlights to colony floodlights #5694
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About the pull request
This PR changes the landing floodlights found at LV-624's tfort to the colony floodlight variant.
Explain why it's good for the game
This is not going to be popular, but please read the reasoning:
LV-624 is the only map that uses the "landing floodlight" variant outside of the actual landing zones (namely, at tfort) - these floodlights are unslashable, unmeltable, and unmoveable without any visual indicator (that is, they are not near LZs indicating their game-critical importance). This PR changes these landing floodlights to colony floodlight variants.
Why colony floodlights: Colony floodlights are the exact same floodlights that you can find around this map (even southeast of tfort itself): these ones cannot be melted (ever), and they cannot be slashed until they were turned on, after which they are still not despawned, just a comtech has to fix them.
Why not regular floodlights: Regular floodlights can be slashed. Every LV-624 round would start with xenos slashing/melting them immediately and marines would lose their light source on tfort. I feel the pain of every hivelord/drone who ever had to build around these light sources, but they have a strategic reasoning to be there.
Is this a marine nerf: Yes and no. Yes, they no longer have infinite, undestroyable-by-xenos floodlights at tfort and they actually have to set up power to have light here. No, because 1) marines usually CAS/OB tfort immediately, removing everything, and 2) colony floodlights have 150 health as opposed to the landing lights's 100, so they are slightly more resistant to marine fuckery.
Why is this good apart from map unification: It gives marines one more reason to properly fortify tfort: they have to protect their light sources. (Also, maybe stop OBing/CASing a strategically good place :P)
Testing Photographs and Procedure
Tfort lights:
Screenshots & Videos
Changelog
🆑
maptweak: LV-624 tfort's floodlights are now colony floodlights.
/:cl: