Makes drone castes be able to destroy special resin buildings faster; enables destruction from roundstart #5721
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About the pull request
Explain why it's good for the game
Why: This is an old, leftover restriction from back when people actively griefed destroying stuff and the hive had no hive-wide announcements for it. Now it just devolved into "queen plz allow special deconstruction" every single round drone castes try to move things around. It is tiresome for both builders and the queen to always enable this.
Why: Most often drones and hivelords are sicced on destroying backline clusters/recovery nodes, since xenos have a limited amount of special structures they can build. Here are the number of hits you needed before to destroy them:
It is soul-killing to hit things 15-16 times for it to get destroyed. Factor in the extra hits when one has to destroy a cluster and recovery nodes and you can quickly see why this is not fun.
This part of the code:
ensures that if your melee damage is higher than the 1/5th of the special structure's max health, you will deal your melee damage instead. This way, you can still destroy egg morphers in only 4 hits, as opposed to 5.
Testing Photographs and Procedure
Changelog
🆑
tweak: Xenomorph special structure deconstruction is now enabled for leaders and builders from roundstart instead of leaders only, except for feral hives.
qol: Drone castes can now destroy clusters and recovery nodes with a maximum of 5 hits (instead of 15-16 and 6, respectively).
/:cl: