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Brig Area Update/Refactor #5723
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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New Areas but no placed APC's for those areas and rooms that were added?
I need to stop forgetting things q=q fixing |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
…to brigareaupdate
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
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lgtm
About the pull request
Updates Brig Areas to be more concise with new design
Also alters dropship hijack crash areas
Explain why it's good for the game
People in X area of brig, hiding/dead/dying etc. are much easier to find. Also Mapper OCD
Dropship doors landing in space = bad
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑 LTNTS
add: brig areas: warden office, MP bunks, starboard hallway, interrogation room, evidence storage
spellcheck: changes brig surgery to brig medical
code: removed some brig areas from hijack, added other brig areas
/:cl: