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XM43E1 in regular gameplay #5724
XM43E1 in regular gameplay #5724
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Kaga's version of the rifle is merged. If you want to tweak that version further you'll need to resolve conflicts. But otherwise I recommend finding a niche with your armor as an additional option for the sniper to opt to use. |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
About the pull request
this pull request is an attempt to get the XM43E1 into normal gameplay as a side grade to the sniper, the XM43E1 is a sniper which main quirk is the ability to shoot through walls, i wanted to see it used in gameplay for a long while now since i fixxed it up previously, ive toned down the damage output greatly to be about the same as a normal sniper, compared to the normal sniper (M42A) it takes longer to kill aswell as more shots on some xenos a example of which is taking 1 aimed shot to kill a lesser drone with the M42 while the XM43 takes two. the rifle does very similar damage to the M42, the main feature of it being the ability to pierce xenos, which is why the damage is so similar
if i messed up anything in this PR PLEASE tell me and ill try to fix it, this is my first time making such a big project
Explain why it's good for the game
variety is good for gameplay i think so having the sniper be able to choose between the XM43 and the M42A would really help with keeping the gameplay cycle fresh
editing this due to forgetting to add some stuff! the rifle does low damage due to it having piercing! by this i mean it goes through xenos even when aimed shotting, which is also the reason behind it lacking night vision goggles
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.on mob of the armour
https://imgur.com/a/VJuPzsw
helmet not on mob
https://imgur.com/a/SHJvrNG
on mob helmet, due to it being animated im posting like this, i hope thats fine
https://imgur.com/a/BGx6CII
armour on floor/ in hand sprite
https://imgur.com/a/HNcOyym
tested included several rounds of shooting the xenos and counting the number of shots required to kill them, the normal sniper taking less time and rounds to kill than the XM43E1, wearing the armour in game, firing when not wearing armour and firing when wearing armour
Changelog
🆑
add: Adds the XM43E1 a optional sidegrade to snipers main rifle aswell as armour to go along with it
/:cl: