Gun action (and equip) buttons refactor #5750
Merged
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About the pull request
Refactors the 'gun action' buttons and the 'equip' button to have each have their own
/atom/movable/screen
subtype, rather than all of their functionality being done throughif()
checks in/atom/movable/screen/clicked()
.The 'gun action' buttons being these:
And the 'equip' button being this:
Explain why it's good for the game
Cleaner code, and the gun buttons now show their names in the status bar when hovered over thanks to this:
cmss13/code/modules/statusbar/statusbar.dm
Line 23 in 1bc0fa5
(That line has been there for a couple of years, but
/atom/movable/screen/gun
didn't exist until now.)Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑
refactor: Refactored the 'gun action' buttons, making them show their names in the status bar when hovered over.
/:cl: