Distress beacon response messages now have a chance of being static #5757
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About the pull request
Revives this PR. #5393
Adds a probability of (20) for the distress beacon response message to be full of static and therefore not decipherable.
Explain why it's good for the game
Part of the fun of distress beacons was not knowing who's going to show up to your door. This brings that back, to an extent. Less of 'Oh no it's hostile UPP!!' over radio as soon as distress is received.
Changelog
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add: Implemented a probability of playing a static-filled transmission as the distress received response.
/:cl: