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Closets now dense themselves based on pixel offset when being reclosed #5780
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Because of the
||
here, it's setting the closet's density to TRUE ifpixel_y
ORpixel_x
is less than 10, which is the case more often than not (unless it's shifted into a corner or something). You probably want&&
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intended for edge cases, any pixel offset past a certain point communicates to players that it is passable. This wouldn't work if you put it 10 pixels back against a wall and don't adjust X or want to adjust it to be next to something under 10 pixels away for aesthetic
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open to adjusting pixel amounts though as I am unsure of the point where most people consider it "passable"
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Sorry for the delay! What I meant was that it currently only makes the closet passable if both variables are greater than ten, since that's the 'fail' state of the check:
dreamseeker_UoRn6gMNi8.mp4
(The closet is mapedited to have
pixel_y = 25
,density = 0
)For comparison of how both versions handle different
pixel_x
andpixel_y
values:pixel_y < 10 || pixel_x < 10
pixel_y < 10 && pixel_X < 10
density = TRUE
density = TRUE
density = TRUE
density = FALSE
density = FALSE
density = FALSE