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adds stun to exiting maintenance stations #5822

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Feb 29, 2024
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44 changes: 29 additions & 15 deletions code/game/machinery/rechargestation.dm
Original file line number Diff line number Diff line change
Expand Up @@ -8,14 +8,23 @@
use_power = USE_POWER_IDLE
idle_power_usage = 50
active_power_usage = 50
can_buckle = TRUE
/// the borg inside
var/mob/living/occupant = null
var/max_internal_charge = 15000 // Two charged borgs in a row with default cell
var/current_internal_charge = 15000 // Starts charged, to prevent power surges on round start
var/charging_cap_active = 25000 // Active Cap - When cyborg is inside
var/charging_cap_passive = 2500 // Passive Cap - Recharging internal capacitor when no cyborg is inside
var/icon_update_tick = 0 // Used to update icon only once every 10 ticks
/// Two charged borgs in a row with default cell
var/max_internal_charge = 15000
/// Starts charged, to prevent power surges on round start
var/current_internal_charge = 15000
/// Active Cap - When cyborg is inside
var/charging_cap_active = 25000
/// Passive Cap - Recharging internal capacitor when no cyborg is inside
var/charging_cap_passive = 2500
/// Used to update icon only once every 10 ticks
var/icon_update_tick = 0
/// implants to not remove
var/known_implants = list(/obj/item/implant/chem, /obj/item/implant/death_alarm, /obj/item/implant/loyalty, /obj/item/implant/tracking, /obj/item/implant/neurostim)
can_buckle = TRUE
///stun time upon exiting, if at all
var/exit_stun = 2


/obj/structure/machinery/recharge_station/Initialize(mapload, ...)
Expand Down Expand Up @@ -183,18 +192,23 @@


/obj/structure/machinery/recharge_station/proc/go_out()
if(!( src.occupant ))
if(!occupant)
return
//for(var/obj/O in src)
// O.forceMove(src.loc)
if (src.occupant.client)
src.occupant.client.eye = src.occupant.client.mob
src.occupant.client.perspective = MOB_PERSPECTIVE
src.occupant.forceMove(loc)
src.occupant = null
var/mob/living/synth = occupant

if(synth.client)
synth.client.eye = synth.client.mob
synth.client.perspective = MOB_PERSPECTIVE

synth.forceMove(loc)
if(exit_stun)
synth.Stun(exit_stun) //Action delay when going out of a closet
if(synth.mobility_flags & MOBILITY_MOVE)
synth.visible_message(SPAN_WARNING("[synth] suddenly gets out of [src]!"), SPAN_WARNING("You get out of [src] and get your bearings!"))

occupant = null
update_icon()
update_use_power(USE_POWER_IDLE)
return

/obj/structure/machinery/recharge_station/verb/move_eject()
set category = "Object"
Expand Down
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