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Dropship doors can now always be broken by queen #5915

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10 changes: 6 additions & 4 deletions code/game/machinery/doors/airlock_control.dm
Original file line number Diff line number Diff line change
Expand Up @@ -123,14 +123,16 @@
radio_connection.post_signal(src, signal, range = AIRLOCK_CONTROL_RANGE, filter = RADIO_AIRLOCK)


/obj/structure/machinery/door/airlock/open(surpress_send)
/obj/structure/machinery/door/airlock/open(forced)
. = ..()
if(!surpress_send) send_status()
if(!forced)
send_status()


/obj/structure/machinery/door/airlock/close(surpress_send)
/obj/structure/machinery/door/airlock/close(forced)
. = ..()
if(!surpress_send) send_status()
if(!forced)
send_status()


/obj/structure/machinery/door/airlock/proc/set_frequency(new_frequency)
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2 changes: 1 addition & 1 deletion code/game/machinery/doors/door.dm
Original file line number Diff line number Diff line change
Expand Up @@ -214,7 +214,7 @@
flick("door_deny", src)
return

/obj/structure/machinery/door/proc/open(forced=0)
/obj/structure/machinery/door/proc/open(forced)
if(!density)
return TRUE
if(operating || !loc)
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5 changes: 1 addition & 4 deletions code/game/machinery/doors/multi_tile.dm
Original file line number Diff line number Diff line change
Expand Up @@ -291,16 +291,13 @@
if(!queen_pryable)
return ..()

if(!locked)
return ..()

if(xeno.action_busy)
return

to_chat(xeno, SPAN_NOTICE("You try and force the doors open"))
if(do_after(xeno, 3 SECONDS, INTERRUPT_ALL, BUSY_ICON_HOSTILE))
unlock(TRUE)
open(1)
open(TRUE)
lock(TRUE)
var/direction
switch(id)
Expand Down
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