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OT CAS rocket #5957
OT CAS rocket #5957
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I do not personally see a reason as to why we're re-adding what will basically be the fatty equilant. That was really bad for xeno gameplay, and unfun to deal with due to the insane radius+explosive power and how much weeds/fortifications it could clear out. |
github has fallen millions will not merge |
thanks nanu for saving CM |
But it has the same limits as the OT mortar shell. So if that really where a problem, you need to remove that as well. Because this is, at its core, just another way to use the OT shell. |
2024-03-16.15-15-30.mp4the missile landing location is now telegraphed by a blinking laze for the entire time that it takes to land |
Its limited by CAS dropship fabricator points, 600 points for each missile + you still have to fill it with chems. The reaction limits for missile are the same as the OT shell, if that is a problem, then why is the OT shell fine? It will be just as or even more telegraphed than mortar with the blinking dot light as shown in the video above. It being the only missile that telegraphs its position in such a way will make known to xenos that the explosion WILL likely be larger than normal. I tested it, you can outrun the instakill radius as a boiler in 2 seconds It is direct bombard only, you cannot chain multiple of them in a fire mission. You can have multiple of them in the same dropship and fire one after the other, but so can the mortar. As another commenter pointed out, this is essentially a reskin of the OT shell that requires dropship points instead of metal to make. This is worth atleast a test merge. |
I would be up for helping with setting up dynamic balancing based on explosive amount as I have mentioned before on discord should this not be able to be merged for balance reasons. |
This is just FATTY again except even better. At least cap the AoE significantly or make this an OB lol |
base falloff increased to 150, meaning you can only get maximum effectiveness with custom research explosive chemicals travel time decreased by 1 second (6 seconds total) |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
Closing until this can be in a state that Nanu feels their concerns for the DNM are resolved. |
i miss this test merge and so do 'many' people |
loopers is gone dude. This is gonna stay burryd unless someone picks it back up. |
# About the pull request Stole code from #5957 to add a proper warning dot. # Explain why it's good for the game Thermobaric is currently the only CAS direct fire missile that cannot be dodged through the warning intended to make it possible because you cannot clear the AoE before it pulls you back in. This fixes that. Essentially the same kinda issue that caused the FATTY rocket to be removed in the past. No warning = bad. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> https://github.com/user-attachments/assets/a736acb2-9413-436e-932f-f908d881bee1 </details> # Changelog :cl: add: Added a warning to thermobaric missile direct fire. /:cl: --------- Co-authored-by: harryob <[email protected]>
About the pull request
adds AIM-224B-C 'Widowmaker Custom', basically an OT missile
works the same as other OT assemblies except you crowbar to remove items
doesn't require any skills to tinker with the rocket so that research can also possibly make something (cool smoke?)
does not require a detonator
does a small explosion (pathetic) if you leave it unlocked or without containers
costs 350 points
4 second travel time
direct bombard only
explosion location is telegraphed by a blinking dot for the entire travel time
Explain why it's good for the game
more CAS options are good
requires teamwork for maximum rocket efficiency so inter-department cooperation or whatever nanu likes to say
explosion limits up for debate
Testing Photographs and Procedure
2024-03-15.16-09-51.mp4
Changelog
🆑
add: new missile AIM-224B-C 'Widowmaker Custom' which allows for custom payload.
imageadd: added AIM-224B-C 'Widowmaker Custom' sprites.
/:cl: