-
Notifications
You must be signed in to change notification settings - Fork 523
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Adds holocards to health scans, adds a new purple holocard #5968
Conversation
Currently, it has an error when clicking on "Change":
I cannot figure out how it is undefined, so it stays in draft until someone better at tgui than me can help me with it. edit: sabre spotted the issue, I'll fix it soon |
Co-authored-by: Birdtalon <[email protected]>
Co-authored-by: Birdtalon <[email protected]>
…into holocard_upgrade
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
sprite fine
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Just a couple minor things; otherwise this is great.
# About the pull request This PR is a followup to #5968 which made holocards more prominent. Now the holocards are tied to the squad hud. Changes to sprites are just to move the holocards into the dmi with the rest of the squad hud icons. # Explain why it's good for the game It is not super important that this overlay *always* be displayed, and especially not to xenos. Now it is as if your squad visor is identifying the person you are looking at. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> https://github.com/cmss13-devs/cmss13/assets/76988376/b4f0e369-a269-4678-9f17-69dafffe0848 </details> # Changelog :cl: Drathek add: Moved holocards to the squad hud /:cl:
About the pull request
Video TLDR:
Video
dreamseeker_qW4M3VU4z1.mp4
In detail:
Explain why it's good for the game
The goal is to improve communication between medics, doctors, and synths. Currently, toggling holocards is a bit cumbersome since you need to examine the person and that can quickly get lost in the chat spam. This PR aims to make this easier.
With this change, if you analyze someone and you see they have IB, you can immediately assign a red card to them while looking at the rest of the data.
Assigning purple card to freshly hugged marines ensures that when these marines return to the FOB/Almayer/get picked up by CAS (medevac can see the holocard's colour by default), the receiving end will know that their patient needs urgent care.
I think it also adds some extra tacticoolness to frontline medical personnel.
Testing Photographs and Procedure
Screenshots
Screenshots
Changelog
🆑
add: Added holocards to health scans to improve communication between medical players. You can now assign holocards via the health analyzer and the body scanner as well. The health scan also tells you what the current holocard's colour means.
add: Added a new purple holocard to tag infected marines.
del: Clicking yourself no longer removes your own holocard.
/:cl: