-
Notifications
You must be signed in to change notification settings - Fork 565
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[LV-624 - Nightmare Insert] Command Dome #5988
Conversation
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
Assuming nothing breaks I'll re-work the PR in <~1week |
I've updated this to be a nightmare insert that has a chance to replace the Gym with a Command Dome. |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
I am back from being dead. After some further considerations I think the command insert would fit better into the Tcomms location on LV. Having a tcomms so close to Hydro i dont think is a good thing due to how frequent Marines entrench or go to hold Hydro. Due to that I'd like to see if as a tcomms variant instead 👍 |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
Will finish this when I have free time to fix mapping issues and make requested changes |
About the pull request
This PR adds a new nightmare insert of the gym that can transform it into a 'Command Dome', the structure contains amenities expected of a command area, however it is also a new possible spawn location for a comms array.
It uses the number 1 comms spawn, meaning it shares the spawn location with the Engineering comms spawn. Ergo there is a 50/50 the 1 comms spawns either in south Engineering, or central Command.
This also adds a rarer alt spawn for the Command Dome that spawns it as a heavily fortified, but breached, area that some survivors used.
Explain why it's good for the game
The addition of a second possible colony spawn for a comms array would help make the central colony an actually desirable location to hold and fortify for both sides, and make the colony a possible combat zone.
As it stands, the central colony is rarely a fought over area as both sides normally use it as a transit zone from the FOB to the cave frontline, and any major fighting is usually contained towards the west/east rivers or Engineering, ergo Marines never really fortify the central colony thus it becomes a backline area.
This change would have a chance that both sides now have to fight over the centre of the colony. Thus breathing new life into this area of the map that is so often bypassed.
Testing Photographs and Procedure
Screenshots & Videos
Main Spawn
Uncommon Alt Spawn
Changelog
🆑
mapadd: A new 'Command Dome' nightmare insert has been added to LV-624. Having a chance to appear in place of the Gym.
/:cl: