Tacmap makes no update noise for observers when hear/silence ghost announcement is toggled on #5990
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About the pull request
This is a follow-up to #5895 that mutes announcement sounds with a new preference option.
Tacmaps use a different proc that I missed the first time, this PR mutes them too.
Explain why it's good for the game
Same as in #5895, if someone just wants to be online but not get jumpscared by random noises (e.g. staff or people waiting for larva/ERT), this helps them.
Testing Photographs and Procedure
Changelog
🆑
add: Tacmap announcements are now also muted if you have hear/silence ghost announcements toggled on.
/:cl: