[Do Not Merge] Adds Pylon Integration for Xeno EndGame double pyloning #5993
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About the pull request
[Do Not Merge]
For TM only until #5893 is complete
After both comms have been pyloned for 10 minutes, pylon integration is put in place.
Pylon integration is a linear process with three stages (stage 1 activating after 10 minutes after the second pylon is placed, stage 2 after 7.5, and stage 3 after another 7.5).
Breaking a single pylon during this time will reset pylon integration back to 0 and the timer for all will reset.
Pylon integration effects (all linear)
Stage 1:
+0.5 evilution
90 seconds per non-ovi'd lesser drone generation per pylon (from 120)
+3% to human:xeno pylon larva generation ratio (xenos can get 53%)
Stage 2:
+1.0 evilution
60 seconds per non-ovi'd lesser drone generation per pylon (from 120)
+6% to human:xeno pylon larva generation ratio (xenos can get 56%)
stage 3:
+1.5 evilution
30 seconds per non-ovi'd lesser drone generation per pylon (from 120)
+9% to human:xeno pylon larva generation ratio (xenos can get 59%)
tested and functional
Explain why it's good for the game
Following #5122 , FOB sieges have been lasting forever even with marines getting stomped outside of FOB and losing both pylons for 20-60 minutes. This has led to rounds for the past few months to be artificially extended for 30 minutes to 2 hours because xenos cant break the FOB siege and marines just have to wait it out until they get enough latejoins/stims/xeno numbers to thin enough for them to push out and win.
The current meta strat is to pull back to FOB asap as soon as minor losses are taken in order to force a siege, losing one or both pylons in the process. This PR sets out to fix this awful FOB siege meta by creating pylon integration, which puts marines on a soft time limit to regain atleast one comms relay (or atleast push to it and break the pylon then retreating) or face progressingly more difficult groundside xenomorphs.
Noone likes the current FOB siege meta and this will hopefully serve as a means to make it less of 'lets sit behind cades for 60 minutes :)' and more of a 'we have to go get the pylon or else we will lose'
This PR is not intended as a permanent fix, but instead a temporary fix to be TM'd until the xeno end game PR becomes a thing because its been a while.
Testing Photographs and Procedure
Screenshots & Videos
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tags.Changelog
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balance: Adds pylon integration as a xeno endgame bonus for having held both pylons for 10+ minutes
/:cl: