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[Do Not Merge] Adds Pylon Integration for Xeno EndGame double pyloning #5993

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GrrrKitten
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@GrrrKitten GrrrKitten commented Mar 22, 2024

About the pull request

[Do Not Merge]

For TM only until #5893 is complete


After both comms have been pyloned for 10 minutes, pylon integration is put in place.

Pylon integration is a linear process with three stages (stage 1 activating after 10 minutes after the second pylon is placed, stage 2 after 7.5, and stage 3 after another 7.5).

Breaking a single pylon during this time will reset pylon integration back to 0 and the timer for all will reset.
Pylon integration effects (all linear)

Stage 1:

+0.5 evilution
90 seconds per non-ovi'd lesser drone generation per pylon (from 120)
+3% to human:xeno pylon larva generation ratio (xenos can get 53%)

Stage 2:

+1.0 evilution
60 seconds per non-ovi'd lesser drone generation per pylon (from 120)
+6% to human:xeno pylon larva generation ratio (xenos can get 56%)

stage 3:

+1.5 evilution
30 seconds per non-ovi'd lesser drone generation per pylon (from 120)
+9% to human:xeno pylon larva generation ratio (xenos can get 59%)


tested and functional

Explain why it's good for the game

Following #5122 , FOB sieges have been lasting forever even with marines getting stomped outside of FOB and losing both pylons for 20-60 minutes. This has led to rounds for the past few months to be artificially extended for 30 minutes to 2 hours because xenos cant break the FOB siege and marines just have to wait it out until they get enough latejoins/stims/xeno numbers to thin enough for them to push out and win.

The current meta strat is to pull back to FOB asap as soon as minor losses are taken in order to force a siege, losing one or both pylons in the process. This PR sets out to fix this awful FOB siege meta by creating pylon integration, which puts marines on a soft time limit to regain atleast one comms relay (or atleast push to it and break the pylon then retreating) or face progressingly more difficult groundside xenomorphs.

Noone likes the current FOB siege meta and this will hopefully serve as a means to make it less of 'lets sit behind cades for 60 minutes :)' and more of a 'we have to go get the pylon or else we will lose'

This PR is not intended as a permanent fix, but instead a temporary fix to be TM'd until the xeno end game PR becomes a thing because its been a while.

Testing Photographs and Procedure

Screenshots & Videos

Put screenshots and videos here with an empty line between the screenshots and the <details> tags.

Changelog

🆑
balance: Adds pylon integration as a xeno endgame bonus for having held both pylons for 10+ minutes
/:cl:

@github-actions github-actions bot added the Feature Feature coder badge label Mar 22, 2024
@HumiliatedGoblin
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Add a balance tag to CL, this is just a straight xeno buff and changes gameplay.

@SabreML SabreML added the Balance You need to be a professional veteran game maintainer to comprehend what is being done here. label Mar 25, 2024
@SabreML SabreML requested a review from Birdtalon March 25, 2024 23:53
@Drulikar Drulikar added the Do Not Merge If you merge this PR, I will annihilate you label Mar 26, 2024
@Drulikar
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I mentioned this before on the discord, but I think this will only further entrench the problems that the existing bonus larva is already causing where it prolongs the game instead of getting it to end quicker. The rework to xeno endgame is also around the corner, so its unnecessary to have any temporary changes to it.

@Drulikar Drulikar closed this Mar 26, 2024
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4 participants