Fixes zombies missing claws on transformation #5998
Merged
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About the pull request
Fixes #5485, added a simple conditional to check if a mob is buckled and then unbuckle them before transformation. I didn't look into the root of the problem but this bug seems niche enough that it shouldn't really effect anything else. If I were to guess, I'm assuming it has to do with the fact that you can't hold items in your hands while buckled to a bed, but you can while you're in a chair. Hence why everything works fine while buckled to a chair.
Changelog
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fix: Fixes zombies missing claws on transformation
/:cl: