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fix burrowed burrower should not be hit by gau #6018

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7 changes: 4 additions & 3 deletions code/modules/cm_marines/dropship_ammo.dm
Original file line number Diff line number Diff line change
Expand Up @@ -176,9 +176,10 @@
create_shrapnel(impact_tile,1,0,0,shrapnel_type,cause_data,FALSE,100) //simulates a bullet
for(var/atom/movable/explosion_effect in impact_tile)
if(iscarbon(explosion_effect))
var/mob/living/carbon/bullet_effect = explosion_effect
explosion_effect.ex_act(EXPLOSION_THRESHOLD_VLOW, null, cause_data)
bullet_effect.apply_armoured_damage(directhit_damage,ARMOR_BULLET,BRUTE,null,penetration)
if(!HAS_TRAIT(explosion_effect, TRAIT_ABILITY_BURROWED))
var/mob/living/carbon/bullet_effect = explosion_effect
explosion_effect.ex_act(EXPLOSION_THRESHOLD_VLOW, null, cause_data)
bullet_effect.apply_armoured_damage(directhit_damage,ARMOR_BULLET,BRUTE,null,penetration)
else
explosion_effect.ex_act(EXPLOSION_THRESHOLD_VLOW)
new /obj/effect/particle_effect/expl_particles(impact_tile)
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