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reduces impact area from 9x9 to 7x7, lowers DPS slightly #6031

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merged 1 commit into from
Apr 6, 2024

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@cuberound cuberound commented Mar 27, 2024

About the pull request

okey this is basicly copy of my suggested buff from more then a year ago, but now it is a nerf. Main complain on why the GAU is so OP and strong is its spreat ( that used to be the reason why it was so weak and shit). Therfore, lets do some math. Current situation is that the GAU fires 80 rounds per burst at area of 81 tiles( 9x9) ~0,988 round per tile, the proposed change aims the keep the damage on anyone standing in the impact area about the same ( it is a bit lower might need compensation with bringing the damage to pre double bullet values) , by bringing down the impact area to 49 tiles (7x7) and lowering the number of shots fired to 40, we get value of ~0,816 round per tile. meanwhile it keeps the rest like how long the bursts last the just as long.
(#4302 the old "buff")

Explain why it's good for the game

Making two bullets per bullet was not a bad idea in general, it brought the DPS on competetive level with other weapons, but the huge spread leads to too big compared to other ordinance. Bringing it in line with other ordinance should allow for easier CAS balance around smaller impact FMs.

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🆑
balance: reduced GAU spread from 9x9 to 7x7
balance: reduced GAU shots fired per shot back to 1 (bullets per tile from 0.99 to 0.82)
/:cl:

@github-actions github-actions bot added the Feature Feature coder badge label Mar 27, 2024
@cuberound cuberound changed the title my old GAU rework, makes it only one shot per... shot but half the impact tiles keeping DPS the same reduces impact area from 9x9 to 7x7, lowers DPS a slightly Mar 28, 2024
@cuberound cuberound changed the title reduces impact area from 9x9 to 7x7, lowers DPS a slightly reduces impact area from 9x9 to 7x7, lowers DPS slightly Mar 28, 2024
@Nanu308 Nanu308 added Balance You need to be a professional veteran game maintainer to comprehend what is being done here. and removed Feature Feature coder badge labels Mar 28, 2024
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github-actions bot commented Apr 5, 2024

This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

@github-actions github-actions bot added the Stale beg a maintainer to review your PR label Apr 5, 2024
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@Drulikar Drulikar left a comment

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In general fire missions likely need to be overall buffed, but if you feel this is just superior to other options we can roll with this change and further explore changes that more globally affect firemissions.

@Drulikar Drulikar added the Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. label Apr 6, 2024
@Drulikar Drulikar added this pull request to the merge queue Apr 6, 2024
Merged via the queue into cmss13-devs:master with commit 7609c57 Apr 6, 2024
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cm13-github added a commit that referenced this pull request Apr 6, 2024
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4 participants