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OT grenades will now have their timer properly reduced when fired from grenade launchers #6048
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please don't make me fix the 1 letter vars its not my code |
I have a much simpler idea |
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Try these - or... I guess we'll see the simpler idea I guess.
timer.time = 15 | ||
else | ||
if(istimer(G.detonator.a_right)) | ||
var/obj/item/device/assembly/timer/timer = G.detonator.a_right | ||
timer.time = 15 |
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timer.time = 15 | |
else | |
if(istimer(G.detonator.a_right)) | |
var/obj/item/device/assembly/timer/timer = G.detonator.a_right | |
timer.time = 15 | |
timer.time -= 1.5 SECONDS | |
if(istimer(G.detonator.a_right)) | |
var/obj/item/device/assembly/timer/timer = G.detonator.a_right | |
timer.time -= 1.5 SECONDS |
timer.time = 10 | ||
else | ||
if(istimer(fired.detonator.a_right)) | ||
var/obj/item/device/assembly/timer/timer = fired.detonator.a_right | ||
timer.time = 10 |
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timer.time = 10 | |
else | |
if(istimer(fired.detonator.a_right)) | |
var/obj/item/device/assembly/timer/timer = fired.detonator.a_right | |
timer.time = 10 | |
timer.time -= 1 SECONDS | |
if(istimer(fired.detonator.a_right)) | |
var/obj/item/device/assembly/timer/timer = fired.detonator.a_right | |
timer.time -= 1 SECONDS |
About the pull request
OT nades will now have their timer reduced when launched from grenade launchers
this is a bugfix but also a big balance change
Explain why it's good for the game
underused M40 grenade buff
OT can now actually make stuff for grenadier
bug fix technically
Testing Photographs and Procedure
2024-03-30.02-19-41.mp4
2024-03-30.02-20-20.mp4
Changelog
🆑
balance: OT grenades will now have their detonation timer properly reduced when fired from grenade launchers
/:cl: