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adding fuel pump sprites and machinery to the almayer. #6074
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
…ss one more hour turning in circle. also vsc is giving me no error so i have no idea what i going wrong.............
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nice to see my sprites getting a touchup after sitting unused in the code for 3 years grumble grumble
looks good tho. not your fault they gathered dust
apply all the suggestions from drulikar Co-authored-by: Drathek <[email protected]>
we could have the pump stop pumping after it reach 100... idk |
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Looks to be all in order.
About the pull request
Sprites have been updated by esselnek /sleepynecrons with the help of Zenith and originally made three year ago by nauticall.
Placed the fuel pump.
added some blocker behind to make it look solid.
change layer so when your behind it make sense.
Explain why it's good for the game
Testing Photographs and Procedure
Screenshots & Videos
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<details>
tags.Changelog
🆑 Huffie56, Zenith, esselnek/sleepynecrons, samy/nauticall, drulikar.
add: Added fuel pump as machinery on the almayer sprite will change when power is on or off.
add: Fuel pumps are animated when activated and have different state depending on how full the lifeboats are.
imageadd: added the fuel pump icon. updated by esselnek /sleepynecrons and Zenith, they where originally made by nauticall.
maptweak: added the fuel pump to the proper locations.
/:cl: