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Deconstructing walls without repairing them #6094
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Co-authored-by: ihatethisengine <[email protected]>
OOPS WRONG BUTTON SORRY VRO |
WHAT THE HECKKKK |
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we might need some text adding to the examine strings to make this more obvious beyond a changelog entry - thoughts?
Do you think it would be better to have info on the wall, or on the blowtorch? Or both? |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
@harryob HARRY PLEASE |
About the pull request
You now need to have disarm or above to slice through walls, and help intent to repair walls.
Explain why it's good for the game
Comtechs now don't need to spend 30 seconds repairing a wall, waste like 5 units of welding fuel only to deconstruct it. Now you can have choice in what you do! :D
Testing Photographs and Procedure
Screenshots & Videos
it works trust
Changelog
🆑
qol: Now needs help intent to repair walls
qol: Now needs disarm, grab and harm intent to deconstruct walls
/:cl: