Warriors punch now slows predators, damage made a little more consistent #6109
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About the pull request
Warriors punch now slows predators, 1 second less than against humans. The base damage is also now the same as it is against synths, but with predator armor this means it's consistently 4-6 brute instead of less.
Explain why it's good for the game
Completely useless ability in fights against preds, only serves to immediately let go of the pred after a lunge and avoid being hit. It's damage is usually worse then straight up slashing and it's also inconsistent that it will slow synths/humans but not predators because the if check only checks for humans (which includes synths) but not predators. The slow is a second shorter, and is a normal slow (not superslow) so it shouldn't be egregious in warrior versus pred fights.
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tags.Changelog
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balance: Warriors punch will slow Predators, base damage increased slightly
/:cl: