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Warriors punch now slows predators, damage made a little more consistent #6109

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usnpeepoo
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@usnpeepoo usnpeepoo commented Apr 7, 2024

About the pull request

Warriors punch now slows predators, 1 second less than against humans. The base damage is also now the same as it is against synths, but with predator armor this means it's consistently 4-6 brute instead of less.

Explain why it's good for the game

Completely useless ability in fights against preds, only serves to immediately let go of the pred after a lunge and avoid being hit. It's damage is usually worse then straight up slashing and it's also inconsistent that it will slow synths/humans but not predators because the if check only checks for humans (which includes synths) but not predators. The slow is a second shorter, and is a normal slow (not superslow) so it shouldn't be egregious in warrior versus pred fights.

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balance: Warriors punch will slow Predators, base damage increased slightly
/:cl:

@github-actions github-actions bot added the Balance You need to be a professional veteran game maintainer to comprehend what is being done here. label Apr 7, 2024
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

@github-actions github-actions bot added the Stale beg a maintainer to review your PR label Apr 15, 2024
@Drulikar
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I don't think this change is necessary at this time.

@Drulikar Drulikar closed this Apr 15, 2024
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