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Project ARES: Synthetic Sparker #6120
Project ARES: Synthetic Sparker #6120
Conversation
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
re-open when ready for review |
About the pull request
Adds a 3 use (rechargable) defib that only works on synthetics, usable by people trained in engineering.
Explain why it's good for the game
While I haven't really thought about how this will be accessible, I find it quite common that people with engineering skills repair synths, but they're unable to find anyone with a medical defib in order to reactivate the synthetic. This would make it possible for them to reactive a synth on their own. I may change it from 3 use per charge to 1 use, subject to balance review.
Screenshots & Videos
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tags.Changelog
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balance: Added the Synthetic Sparker, an engineering skill defib that only works on Synthetics.
imageadd: Temporary sprites.
code: Changed how defibs handle who can use them, adding variables for skill checks.
/:cl:
ToDo