-
Notifications
You must be signed in to change notification settings - Fork 523
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Allow SOs to perform basic surgeries #6136
Conversation
hehe
Balance, not add in CL |
This seems somewhat pointless and unneeded. |
Currently as an SO it's neigh impossible to act as a corpsman, because you have to go and find an actual corpsman anytime you get a patient with IB. Which is a lot. IB is very common. |
It is neigh impossible because SOs are not medics, they are leaders. |
Should mention that this skill level only let them cure IB and suture, just like your regular medic |
They're meant to be capable of being effective medics you GOOBER... Giving them a surgery kit and then not giving them surgery skill is like giving them the engineering kit but no engineering skill. |
Just from a design perspective pretty much everyone with medic level skills are supposed to be able to do surgery 1. That being said, the question of whether or not SOs should have medical skills and the "skill bloat" of higher ranked roles are both questions that should be hammered down design-wise before any movement is made one way or the other. If you're just looking for consistency with current game patterns this is a good PR. If you're looking for a sustainable and consistent design then more thought should be put into this and why auxiliary roles have such high level skills across the board. Personally, I feel the skill bloat incentivizes "one man army" mindsets and gives up the chance at pushing teamwork incentives via game systems. As a last note, just because something currently works in certain ways in game does not mean that it should work in game the way it does. The explanation for why it is good for the game should be far broader in scope than it is and the reason that box exists in the first place is to promote thinking about the "big picture" with changes. When someone writes something very basic in that box it makes on lookers question if you really did think about this change in any meaningful way. |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
About the pull request
gives so surgery 1
Explain why it's good for the game
> give SO surgery tools
> dont give them the capability to use them
It was probably an over sight but despite having the tools to do surgery SOs don't know how. They aren't able to properly fulfill their role as medics in a time of crisis.
Screenshots & Videos
i didnt test this at all lol, probably works
Changelog
🆑
balance: SO can now do basic surgeries
/:cl: