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New Map: LV-759 Hybrisa Prospera #6248

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b976c91
Merge branch 'cmss13-devs:master' into Hybrisa
Zenith00000 May 19, 2024
f059a98
Map file fixes for CI
Nanu308 May 19, 2024
2b9e2d5
Merge pull request #34 from Nanu308/nanu/hybrisa_ci_fixes
Zenith00000 May 19, 2024
129784a
Fixes APC's for CI
Nanu308 May 19, 2024
b8f2256
Merge pull request #35 from Nanu308/nanu/hybrisa-fixes
Zenith00000 May 19, 2024
6b14407
indentation on CI moment
Nanu308 May 19, 2024
1865811
Merge pull request #36 from Nanu308/nanu/hybrisa-fix-nr-09807
Zenith00000 May 19, 2024
f982c0b
aaaa
Zenith00000 May 19, 2024
25e4b2e
Merge branch 'Hybrisa' of https://github.com/Zenith00000/cmss13 into …
Zenith00000 May 19, 2024
1bba8d3
Merge branch 'cmss13-devs:master' into Hybrisa
Zenith00000 May 19, 2024
805ab8a
aaaa
Zenith00000 May 19, 2024
5bf5905
Merge branch 'Hybrisa' of https://github.com/Zenith00000/cmss13 into …
Zenith00000 May 19, 2024
7da46f1
Name Fixes
Nanu308 May 20, 2024
a5601b9
Merge pull request #37 from Nanu308/nanu/hybrisa-fixes
Zenith00000 May 20, 2024
7113628
deletes and renames .dmi files
Zenith00000 May 20, 2024
e88b6e0
Merge branch 'Hybrisa' of https://github.com/Zenith00000/cmss13 into …
Zenith00000 May 20, 2024
b0f38cc
Removes repeated variables
Nanu308 May 20, 2024
958d811
Merge pull request #38 from Nanu308/nanu/fixeshyb
Zenith00000 May 20, 2024
e066916
aaaaa
Zenith00000 May 20, 2024
ba2026c
Merge branch 'Hybrisa' of https://github.com/Zenith00000/cmss13 into …
Zenith00000 May 20, 2024
55ce571
more organization
Zenith00000 May 20, 2024
da84a78
Merge branch 'cmss13-devs:master' into Hybrisa
Zenith00000 May 20, 2024
2494839
Apply suggestions from code review
Zenith00000 May 22, 2024
0e0c7b6
Hybrisa Alpha 0.99
Zenith00000 May 22, 2024
141eba1
Merge branch 'Hybrisa' of https://github.com/Zenith00000/cmss13 into …
Zenith00000 May 22, 2024
d7824c9
Merge branch 'cmss13-devs:master' into Hybrisa
Zenith00000 May 22, 2024
d44d94e
Fixed some issues
Zenith00000 May 23, 2024
d79e0d0
more fixes
Zenith00000 May 23, 2024
cd3ec90
more fixes
Zenith00000 May 23, 2024
109676a
more fixes
Zenith00000 May 23, 2024
a8d733b
more fixes
Zenith00000 May 23, 2024
85ec902
fixes
Zenith00000 May 23, 2024
39f2323
fixes 2
Zenith00000 May 23, 2024
4a4410d
more fixes
Zenith00000 May 23, 2024
7b4cc3c
more fixes
Zenith00000 May 23, 2024
ef3611a
Merge branch 'cmss13-devs:master' into Hybrisa
Zenith00000 May 23, 2024
aba4b4d
Hybrisa Alpha 1.00
Zenith00000 May 23, 2024
f89820b
Merge branch 'Hybrisa' of https://github.com/Zenith00000/cmss13 into …
Zenith00000 May 23, 2024
ec0fb1a
process of replacing the vehicles with damage state temp sprites
Zenith00000 May 24, 2024
664d103
map changes and small fixes
Zenith00000 May 24, 2024
fa9e23a
replaced all of the vehicles with proper sprite paths (still need dam…
Zenith00000 May 25, 2024
d6a531b
small fixes
Zenith00000 May 25, 2024
ad254a6
small fix
Zenith00000 May 25, 2024
bb330b0
Repath generators
Drulikar May 25, 2024
0c0e33a
Fix mob_hud runtimes
Drulikar May 25, 2024
735e856
Fix initialize hint runtime for electified fence.
Drulikar May 25, 2024
c6e0041
Fix phonebox missing icon
Drulikar May 25, 2024
d3489b8
Fix qdel hint runtime
Drulikar May 25, 2024
1fbdc5e
Make weather fullscreen_type actually optional like its supposed to be
Drulikar May 25, 2024
7efe28f
small fixes
Zenith00000 May 25, 2024
49557b1
Merge branch 'Hybrisa' of https://github.com/Zenith00000/cmss13 into …
Zenith00000 May 25, 2024
57530e8
small changes
Zenith00000 May 25, 2024
2626e2b
WIP: Repath switches in map
Drulikar May 25, 2024
18725f0
Refactor/Fix colony_floodlight_switches, colony lights/electric fence…
Drulikar May 25, 2024
73ac6d1
fixes and lighting stuff
Zenith00000 May 25, 2024
9a26ba4
Merge branch 'Hybrisa' of https://github.com/Zenith00000/cmss13 into …
Zenith00000 May 25, 2024
c00a211
Fix vending machines having the wrong proc definition to update their…
Drulikar May 25, 2024
a1f1f06
Fix engineer console requiring power
Drulikar May 25, 2024
519f989
Merge branch 'Hybrisa' of https://github.com/Zenith00000/cmss13 into …
Drulikar May 25, 2024
ad8aa7f
lighting and fixes
Zenith00000 May 25, 2024
4771a63
Merge branch 'Hybrisa' of https://github.com/Zenith00000/cmss13 into …
Zenith00000 May 25, 2024
0caa8d4
map changes
Zenith00000 May 25, 2024
3050320
Merge branch 'cmss13-devs:master' into Hybrisa
Zenith00000 May 26, 2024
f4f19eb
map changes
Zenith00000 May 26, 2024
fd3bce6
Merge branch 'Hybrisa' of https://github.com/Zenith00000/cmss13 into …
Zenith00000 May 26, 2024
8c8c3f2
map changes, goon corpses and the start of adding survivors
Zenith00000 May 26, 2024
e89562c
APC's added
Zenith00000 May 27, 2024
27cbafd
map changes, black goo changes ect.
Zenith00000 May 28, 2024
934b389
Fix colony lights whitelist overlap
Drulikar May 28, 2024
18cfba0
Fix fence electrocute
Drulikar May 28, 2024
904751a
Fix names of breaker switches
Drulikar May 31, 2024
cfafdf4
lot's of changes, sprites, minimap, code reorganization ect. Map chan…
Zenith00000 May 31, 2024
e287fa1
Merge branch 'Hybrisa' of https://github.com/Zenith00000/cmss13 into …
Zenith00000 May 31, 2024
8cc8a75
sprite fixes, audio fixes, map fixes
Zenith00000 Jun 1, 2024
359915a
vents done & survivors sprites
Zenith00000 Jun 2, 2024
d53c8ec
sprite changes, map & area fixes
Zenith00000 Jun 3, 2024
a2680ba
small fixes
Zenith00000 Jun 3, 2024
d164a44
Update layer definition autodoc
Drulikar Jun 3, 2024
3c633c9
survivor clothing & presets - WIP
Zenith00000 Jun 4, 2024
35b54e6
Merge branch 'Hybrisa' of https://github.com/Zenith00000/cmss13 into …
Zenith00000 Jun 4, 2024
77809a9
small loadout changes
Zenith00000 Jun 4, 2024
5a0feb1
survivor fixes
Zenith00000 Jun 5, 2024
c05afe7
more survivor stuff, sprites, ect. Minor map fixes.
Zenith00000 Jun 6, 2024
472a43e
survivor changes
Zenith00000 Jun 6, 2024
b438ab5
sprite changes, survivor changes
Zenith00000 Jun 8, 2024
15963cf
new smg, sprite fixes, map fixes, corpses and survivor changes, vario…
Zenith00000 Jun 9, 2024
1427c6d
smg fixes
Zenith00000 Jun 9, 2024
91add60
Merge branch 'cmss13-devs:master' into Hybrisa
Zenith00000 Jun 9, 2024
30cd765
small map fixes and smg fixes.
Zenith00000 Jun 9, 2024
d2365fa
big survivor update, all finished. small map fixes, mostly survivor r…
Zenith00000 Jun 13, 2024
5125f28
sprite fixes, map fixes, Drivable Box-Vans!
Zenith00000 Jun 15, 2024
5010760
layering and offsetting fixes for wall objects + other misc minor fixes
Zenith00000 Jun 16, 2024
275b157
car pileup fix + minor map fixes
Zenith00000 Jun 17, 2024
13f1606
Manual partial patch of Van fixes & icon merge 6b49877
Drulikar Jun 18, 2024
9422f66
van fixes + minor map fixes
Zenith00000 Jun 17, 2024
09f18d0
Merge remote-tracking branch 'upstream/master' into Hybrisa
Drulikar Jun 18, 2024
549bd1f
sprite refinements, new bilboards, wy_sentry holders & van sounds, +m…
Zenith00000 Jun 19, 2024
8d84c56
minor fixes, minor map and sprite fixes.
Zenith00000 Jun 21, 2024
5a9c581
xeno spawns finally added ... oops.
Zenith00000 Jun 21, 2024
fdbb39d
minor map fixes
Zenith00000 Jun 21, 2024
bad19d4
very small fix to map
Zenith00000 Jun 22, 2024
009caea
minor map fixes & deco_edging replacement sprites + desc for vehicles
Zenith00000 Jun 23, 2024
f2a8b7a
minor map fix
Zenith00000 Jun 23, 2024
6169779
layering fixes
Zenith00000 Jun 23, 2024
7bc1217
new sprites, billboards & pizza related stuff added. Minor map fixes.…
Zenith00000 Jun 25, 2024
cb97d64
12 new posters + minor map changes.
Zenith00000 Jun 25, 2024
eb07314
minor sprite/map fixes
Zenith00000 Jun 26, 2024
400f7b4
Lot's of layering, buckling, map fixes, naming fixes ect.
Zenith00000 Jun 27, 2024
1b87538
Merge branch 'master' into Hybrisa
Zenith00000 Jun 27, 2024
a8bdd0a
small map fixes related to the tables and windows breaking their merg…
Zenith00000 Jun 27, 2024
44cac0a
minor shutter fixes & makes some areas unweedable that shouldn't be w…
Zenith00000 Jun 27, 2024
333cf3c
handrail fixes and sprites, throwpass & projectile_coverage on many o…
Zenith00000 Jun 27, 2024
219d5f3
map fixes, billboard sprites tweaks, & platform tweaks.
Zenith00000 Jun 28, 2024
b31ad02
small map fixes
Zenith00000 Jun 28, 2024
f948159
poddoor fixes, door access fixes, pipe fixes, small map fixes.
Zenith00000 Jun 29, 2024
00a5a57
small map fix.
Zenith00000 Jun 29, 2024
e8b83d6
very small fix to lights in the showroom.
Zenith00000 Jun 29, 2024
a816a76
hyb fix
Nanu308 Jun 30, 2024
2796f7f
Merge branch 'master' into Hybrisa
Nanu308 Jun 30, 2024
b43a134
Merge pull request #39 from Nanu308/nanu/hyb-fixes
Zenith00000 Jun 30, 2024
efab0c9
button warnings
uuuuhuuuu Jun 30, 2024
29a5684
Merge pull request #41 from cuberound/button-allert
Zenith00000 Jun 30, 2024
14e6a5f
survivor skill fixes, derelict-ship destructible props and walls, clo…
Zenith00000 Jun 30, 2024
9889c85
Merge branch 'Hybrisa' of https://github.com/Zenith00000/cmss13 into …
Zenith00000 Jun 30, 2024
e2d82a2
minor map fixes, Command announcements for lifting lockdowns.
Zenith00000 Jun 30, 2024
c657028
makes the derelict ship ceiling OB'able and metal.
Zenith00000 Jun 30, 2024
67cc606
fixes chem storage issues.
Zenith00000 Jun 30, 2024
879164d
chem & research machine replacement fix.
Zenith00000 Jun 30, 2024
b45f861
makes some tiles allow construction that didn't allow it before. lowe…
Zenith00000 Jul 1, 2024
3581743
naming fix.
Zenith00000 Jul 1, 2024
69be4b5
timelock
uuuuhuuuu Jul 1, 2024
0a1137b
changes the camo back to "classic" as urban still has too many issues…
Zenith00000 Jul 1, 2024
9ac59ca
removes stun-prods & an evil button connected to the alyamer research…
Zenith00000 Jul 1, 2024
6336f88
very minor sprite & map fixes
Zenith00000 Jul 1, 2024
86a7391
Merge pull request #42 from cuberound/button-allert
Zenith00000 Jul 2, 2024
9f66b8a
P90 fixes & added to the black market. Derelict Ship has proper plati…
Zenith00000 Jul 4, 2024
6bfbca0
very minor map fix
Zenith00000 Jul 4, 2024
773e100
Shimmy around component
Drulikar Jul 4, 2024
9b38cb2
Fix empty supplies runtimes by repathing and reworking
Drulikar Jul 4, 2024
116a1ad
indentation fix.
Zenith00000 Jul 4, 2024
b2e9c8a
small fix.
Zenith00000 Jul 4, 2024
f4c205f
turf fixes & organization
Zenith00000 Jul 4, 2024
feca708
map fix
Zenith00000 Jul 4, 2024
1e7ed6e
final auto_turf fixes.
Zenith00000 Jul 4, 2024
11ccb6b
Update code/modules/gear_presets/survivors/lv_759/preset_hybrisa.dm
Zenith00000 Jul 4, 2024
49e0947
minor map fixes, minor survivor preset fixes.
Zenith00000 Jul 4, 2024
9582c86
Fix pushing boxes
Drulikar Jul 5, 2024
51fde31
survivor loot changes + light fixes & minor map fixes.
Zenith00000 Jul 5, 2024
7e58322
Fix some posts incorrectly determining blocked direction
Drulikar Jul 5, 2024
d874f97
very minor map fixes
Zenith00000 Jul 5, 2024
0f68b05
Many fixed. Big changes to the coms locations - switched around Pizza…
Zenith00000 Jul 7, 2024
b2389f5
minor map fixes.
Zenith00000 Jul 8, 2024
0df8060
very small fix to APC.
Zenith00000 Jul 8, 2024
cc6cd64
minor map fix & makes supermarket stuff destructible.
Zenith00000 Jul 8, 2024
6916b9f
small fix for pole.
Zenith00000 Jul 8, 2024
0dce029
very small map fix.
Zenith00000 Jul 9, 2024
47363ed
small fix to curtains.
Zenith00000 Jul 9, 2024
6f4c731
updates map image.
Zenith00000 Jul 9, 2024
590e219
Merge branch 'master' into Hybrisa
harryob Jul 10, 2024
c5e057b
Fix open turf var edits
Drulikar Jul 11, 2024
4793de3
Fix dups
Drulikar Jul 11, 2024
a16c9dc
fix for exist stun on phonebox/off
Zenith00000 Jul 11, 2024
60795e3
fixes some incorrect tiles & adds some spawns.
Zenith00000 Jul 11, 2024
9b842ec
more tile fixes + minor map fixes.
Zenith00000 Jul 11, 2024
672eacd
adds projectile_coverage to the small cars, and adds a WY big logo de…
Zenith00000 Jul 13, 2024
4efa411
small tile fixes that I missed.
Zenith00000 Jul 13, 2024
7f3d36a
adds some new metalping sound to certain objects, adds credits to cre…
Zenith00000 Jul 13, 2024
f481ddd
small fix to some floor tiles.
Zenith00000 Jul 14, 2024
3e96c8c
correct path of turf file.
Zenith00000 Jul 14, 2024
41768cb
Delete code/game/turf directory
Zenith00000 Jul 14, 2024
016f3c9
fixes hybrisa_open_turfs
Zenith00000 Jul 14, 2024
544fe3e
small indentation fix
Zenith00000 Jul 14, 2024
1147e77
more tile fixes.
Zenith00000 Jul 14, 2024
dedd43e
Merge remote-tracking branch 'upstream/master' into Hybrisa
Drulikar Jul 14, 2024
63f41d7
Repath lattices and billboards to new roof subtype for transparency
Drulikar Jul 14, 2024
15b2421
Repath reactors to colony subtype
Drulikar Jul 14, 2024
cd1b8f6
makes Hybrisa 130 player pop and re-adds hostile survivor
Zenith00000 Jul 16, 2024
fb91839
Revert hostile survivor change.
Drulikar Jul 17, 2024
98598c0
some small map fixes.
Zenith00000 Jul 18, 2024
4f934da
Update code/modules/mob/holder.dm
Zenith00000 Jul 18, 2024
8510c39
Merge branch 'master' into Hybrisa
Zonespace27 Jul 18, 2024
414c597
span_classes fix & minor map fixes
Zenith00000 Jul 18, 2024
4e7e2b9
small fix for span_warning
Zenith00000 Jul 18, 2024
41042d9
Keep item_storage_boxes cached
Drulikar Jul 18, 2024
4086b92
map changes.
Zenith00000 Jul 20, 2024
bd2d64c
map changes, icon improvement.
Zenith00000 Jul 22, 2024
bebdb03
Delete code/datum/weather/weather_events/lv759_hybrisa_prospera.dm
Zenith00000 Jul 22, 2024
2fc57d7
weather fire smothering fix
Zenith00000 Jul 22, 2024
869eb3e
reverts some changes, fixes fake platform deco
Zenith00000 Jul 22, 2024
a381b6b
fixes a null value
Zenith00000 Jul 22, 2024
933a62c
small LZ changes and minor map fixes
Zenith00000 Jul 22, 2024
666e328
requested sprite fixes from nauticall
Zenith00000 Jul 26, 2024
cb81008
small directory fix for sprite.
Zenith00000 Jul 26, 2024
83325e9
Delete icons/obj/doors directory
Zenith00000 Jul 26, 2024
7bdc5dc
removes removed item.
Zenith00000 Jul 26, 2024
cd72ac2
Xeno hide exceptions for shimmy
Drulikar Jul 27, 2024
810fa57
Merge remote-tracking branch 'upstream/master' into Hybrisa
Drulikar Jul 29, 2024
b10a476
Remove hydro floodlight alien attacks
Drulikar Jul 29, 2024
852a1d5
Merge remote-tracking branch 'upstream/master' into Hybrisa
Drulikar Aug 1, 2024
70af081
Fix paygrades
Drulikar Aug 1, 2024
e947b92
Repath soap & gripper
Drulikar Aug 1, 2024
295fa9c
Merge remote-tracking branch 'upstream/master' into Hybrisa
Drulikar Aug 3, 2024
9c657a6
Whitespace
Drulikar Aug 3, 2024
27a636c
Merge remote-tracking branch 'upstream/master' into Hybrisa
Drulikar Aug 5, 2024
6fd818a
small map fixes
Zenith00000 Aug 6, 2024
e0e35d8
reverts unwanted camo change.
Zenith00000 Aug 6, 2024
122929e
small map fix
Zenith00000 Aug 6, 2024
e24a304
Merge branch 'cmss13-devs:master' into Hybrisa
Zenith00000 Aug 7, 2024
51ba873
APC path fixes
Zenith00000 Aug 7, 2024
92ce03e
small map fixes
Zenith00000 Aug 7, 2024
6ee6041
urban camo update
Blundir Aug 11, 2024
a08ddab
some fixes to urban
Blundir Aug 11, 2024
4641747
Update uniforms.dmi
Blundir Aug 11, 2024
75af6d3
Update uniform_0.dmi
Blundir Aug 11, 2024
609a0cd
Update _marine_armor.dm
Blundir Aug 11, 2024
f3bacb8
Update head_1.dmi
Blundir Aug 11, 2024
f3201d3
Update cm_suits.dmi
Blundir Aug 11, 2024
b2c79fc
Various map fixes, hospital changes, new coms & minor sprite fix
Zenith00000 Aug 11, 2024
426f7fc
adds missing APC to LZ1 coms
Zenith00000 Aug 11, 2024
24ea694
small survivor skill fix
Zenith00000 Aug 11, 2024
0082d03
minor coms area fix
Zenith00000 Aug 11, 2024
c79f3c4
LZ1 space improvements (for tents)
Zenith00000 Aug 12, 2024
dd5e9e8
Autodoc skill datum vars
Drulikar Aug 12, 2024
dfcd976
more LZ1 detailing
Zenith00000 Aug 12, 2024
50a9b68
Refactor rats to mice subtypes
Drulikar Aug 12, 2024
d4d7b66
Merge branch 'Hybrisa' of https://github.com/Zenith00000/cmss13 into …
Drulikar Aug 12, 2024
4c4162c
Repath mapped in rats
Drulikar Aug 12, 2024
eac0eab
more minor detailing and map fixes
Zenith00000 Aug 12, 2024
a897d80
minor map fixes
Zenith00000 Aug 12, 2024
993839d
minor map fixes & checkpoint destruction + WY colony-sentry buffs
Zenith00000 Aug 13, 2024
78727ac
fix
Blundir Aug 14, 2024
383328f
Update weapon_map_decorator.dm
Blundir Aug 14, 2024
730660b
slight P90 buff, minor map fix, missing announce_text added.
Zenith00000 Aug 19, 2024
ac57b3e
Merge branch 'Hybrisa' of https://github.com/Zenith00000/cmss13 into …
Zenith00000 Aug 19, 2024
5306088
Merge branch 'Hybrisa' of https://github.com/Zenith00000/cmss13 into …
Zenith00000 Aug 19, 2024
310ddc2
Merge branch 'Hybrisa' of https://github.com/Zenith00000/cmss13 into …
Zenith00000 Aug 19, 2024
ddee49f
slight P90 buff, minor map fix, missing announce_text added. fixed.
Zenith00000 Aug 19, 2024
f550553
Merge branch 'Hybrisa' of https://github.com/Zenith00000/cmss13 into …
Zenith00000 Aug 19, 2024
6e70b23
Merge branch 'master' of https://github.com/cmss13-devs/cmss13 into H…
Zenith00000 Aug 19, 2024
ed5f934
Merge branch 'master' of https://github.com/cmss13-devs/cmss13 into p…
Blundir Aug 21, 2024
ce2983c
fix pizza cutter
Blundir Aug 21, 2024
f759e0f
Merge branch 'master' of https://github.com/cmss13-devs/cmss13 into p…
Blundir Aug 22, 2024
d9ffd0b
Update packets.dmi
Blundir Aug 22, 2024
3b6ba6f
Merge branch 'master' into Hybrisa
Zenith00000 Aug 23, 2024
44624b1
missing p90 line-art
Zenith00000 Aug 23, 2024
184c950
fixes urban for packets.dmi
Zenith00000 Aug 23, 2024
15789ab
Merge branch 'master' into Hybrisa
Zenith00000 Aug 23, 2024
0da86c5
Merge branch 'master' into Hybrisa
Zenith00000 Aug 24, 2024
c8aa5ad
Merge branch 'cmss13-devs:master' into Hybrisa
Zenith00000 Aug 25, 2024
506bcdb
Merge branch 'master' into Hybrisa
realforest2001 Sep 5, 2024
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1 change: 1 addition & 0 deletions code/__DEFINES/__game.dm
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,7 @@
#define MAP_ICE_COLONY_V3 "Shivas Snowball" //Ice Rework, low pop enabled.
#define MAP_RUNTIME "USS Runtime"
#define MAP_LV522_CHANCES_CLAIM "LV-522 Chance's Claim"
#define MAP_LV759_HYBRISA_PROSPERA "LV-759 Hybrisa Prospera" // Highpop Only
#define MAP_NEW_VARADERO "New Varadero"//ice colony underground but as its own map
#define MAP_CHINOOK "Chinook 91 GSO" //admin level

Expand Down
1 change: 1 addition & 0 deletions code/__DEFINES/conflict.dm
Original file line number Diff line number Diff line change
Expand Up @@ -242,6 +242,7 @@
//Health of various items
#define HEALTH_WALL 3000
#define HEALTH_WALL_REINFORCED 9000
#define HEALTH_WALL_ULTRA_REINFORCED 12000
#define HEALTH_WALL_XENO 900
#define HEALTH_WALL_XENO_WEAK 100
#define HEALTH_WALL_XENO_THICK 1350
Expand Down
5 changes: 5 additions & 0 deletions code/__DEFINES/dcs/signals/atom/mob/living/signals_living.dm
Original file line number Diff line number Diff line change
Expand Up @@ -45,3 +45,8 @@

/// from base of /mob/living/apply_status_effect(): (datum/status_effect/new_effect)
#define COMSIG_LIVING_APPLY_EFFECT "living_apply_effect"

/// from /datum/component/shimmy_around/proc/on_mob_move to determine if layer should be reset
#define COMSIG_LIVING_SHIMMY_LAYER "structure_shimmy_layer"
/// Sent when a shimmy component is currently overriding the layer
#define COMSIG_LIVING_SHIMMY_LAYER_CANCEL (1<<0)
3 changes: 3 additions & 0 deletions code/__DEFINES/dcs/signals/atom/signals_obj.dm
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,9 @@

#define COMSIG_STRUCTURE_WRENCHED "structure_wrenched"
#define COMSIG_STRUCTURE_UNWRENCHED "structure_unwrenched"
/// from /obj/structure/Collided() if not overriden for /datum/component/shimmy_around
#define COMSIG_STRUCTURE_COLLIDED "structure_collided"

#define COMSIG_TENT_COLLAPSING "tent_collapsing"

/// from /obj/proc/afterbuckle()
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2 changes: 2 additions & 0 deletions code/__DEFINES/layers.dm
Original file line number Diff line number Diff line change
Expand Up @@ -130,6 +130,8 @@
#define ABOVE_XENO_LAYER 4.12
/// For facehuggers
#define FACEHUGGER_LAYER 4.13
/// For Signs above everything but below weather
#define BILLBOARD_LAYER 4.13
/// For WEATHER
#define WEATHER_LAYER 4.14

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14 changes: 14 additions & 0 deletions code/__DEFINES/minimap.dm
Original file line number Diff line number Diff line change
Expand Up @@ -86,3 +86,17 @@ GLOBAL_LIST_INIT(all_minimap_flags, bitfield2list(MINIMAP_FLAG_ALL))

#define TACMAP_BASE_OCCLUDED "Occluded"
#define TACMAP_BASE_OPEN "Open"

// Hybrisa
#define MINIMAP_AREA_COLONY_STREETS "#4e6d67ae"
#define MINIMAP_AREA_COLONY_SPACE_PORT "#a54b01ee"
#define MINIMAP_AREA_COLONY_HOSPITAL "#029982e7"
#define MINIMAP_AREA_COLONY_ENGINEERING "#888404e7"
#define MINIMAP_AREA_COLONY_MARSHALLS "#880404e7"
#define MINIMAP_AREA_COLONY_RESANDCOM "#91bdcfe7"
#define MINIMAP_AREA_MINING "#5c280fe7"
#define MINIMAP_AREA_HYBRISACAVES "#390192ee"
#define MINIMAP_AREA_HYBRISARESEARCH "#856600ee"
#define MINIMAP_AREA_DERELICT "#920190ee"
#define MINIMAP_AREA_OOB "#3a3a3a"
#define MINIMAP_AREA_COMMS "#00b3ffe7"
4 changes: 2 additions & 2 deletions code/__DEFINES/mode.dm
Original file line number Diff line number Diff line change
Expand Up @@ -39,8 +39,8 @@

#define IS_MODE_COMPILED(MODE) (ispath(text2path("/datum/game_mode/"+(MODE))))

#define MODE_HAS_FLAG(flag) (SSticker.mode.flags_round_type & flag)
#define MODE_HAS_TOGGLEABLE_FLAG(flag) (SSticker.mode.toggleable_flags & flag)
#define MODE_HAS_FLAG(flag) (SSticker.mode?.flags_round_type & flag)
#define MODE_HAS_TOGGLEABLE_FLAG(flag) (SSticker.mode?.toggleable_flags & flag)

// Gamemode Flags
#define MODE_INFESTATION (1<<0)
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3 changes: 3 additions & 0 deletions code/__DEFINES/paygrade_defs/civilian.dm
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,9 @@
/// CNUR, Nurse
#define PAY_SHORT_CNUR "CNUR"

///CPARA, Paramedic
#define PAY_SHORT_CPARA "CPARA"

/// CDOC, Doctor
#define PAY_SHORT_CDOC "CDOC"

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3 changes: 3 additions & 0 deletions code/__DEFINES/paygrade_defs/weyland.dm
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,9 @@
/// WYC2, Junior Executive
#define PAY_SHORT_WYC2 "WYC2"

/// WYC2, Pilot - Captain
#define PAY_SHORT_WYPO2 "WYPO2"

/// WYC3, Executive
#define PAY_SHORT_WYC3 "WYC3"

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19 changes: 19 additions & 0 deletions code/__DEFINES/sounds.dm
Original file line number Diff line number Diff line change
Expand Up @@ -112,3 +112,22 @@
#define SCAPE_PL_ENG list('sound/soundscape/engamb1.ogg', 'sound/soundscape/engamb2.ogg', 'sound/soundscape/engamb3.ogg', 'sound/soundscape/engamb4.ogg', 'sound/soundscape/engamb5.ogg', 'sound/soundscape/engamb6.ogg', 'sound/soundscape/engamb7.ogg', )
#define SCAPE_PL_HANGAR list('sound/soundscape/hangaramb1.ogg', 'sound/soundscape/hangaramb2.ogg', 'sound/soundscape/hangaramb3.ogg', 'sound/soundscape/hangaramb4.ogg', 'sound/soundscape/hangaramb5.ogg', 'sound/soundscape/hangaramb6.ogg', 'sound/soundscape/hangaramb7.ogg', 'sound/soundscape/hangaramb8.ogg', 'sound/soundscape/hangaramb9.ogg', 'sound/soundscape/hangaramb10.ogg', )
#define SCAPE_PL_ARES list('sound/soundscape/mother.ogg')

// Hybrisa Soundscapes

#define AMBIENCE_CITY 'sound/ambience/city_on_fire.ogg'
#define AMBIENCE_DERELICT 'sound/ambience/derelict_ambience.ogg'
#define AMBIENCE_LAB 'sound/ambience/lab_ambience.ogg'
#define AMBIENCE_LAB_2 'sound/ambience/lab_ambience_2.ogg'
#define AMBIENCE_LAB_HALLWAY 'sound/ambience/lab_ambience_hallway.ogg'
#define AMBIENCE_WEYMART 'sound/ambience/weymart.ogg'
#define AMBIENCE_HYBRISA_INTERIOR 'sound/ambience/hybrisa_interior.ogg'
#define AMBIENCE_HYBRISA_CAVES 'sound/ambience/caves_ambience.ogg'
#define AMBIENCE_HYBRISA_CAVES_ALARM 'sound/ambience/caves_ambience_alarm.ogg'

#define SCAPE_PL_LV759_OUTDOORS list('sound/soundscape/lv759/outdoors/wind4.ogg','sound/soundscape/lv759/outdoors/wind5.ogg','sound/soundscape/lv759/outdoors/wind6.ogg','sound/soundscape/lv759/outdoors/wind7.ogg','sound/soundscape/lv759/outdoors/wind8.ogg','sound/soundscape/lv759/outdoors/wind9.ogg','sound/soundscape/lv759/outdoors/wind10.ogg','sound/soundscape/lv759/outdoors/wind11.ogg','sound/soundscape/lv759/outdoors/wind12.ogg','sound/soundscape/lv759/outdoors/wind13.ogg','sound/soundscape/lv759/outdoors/wind14.ogg','sound/soundscape/lv759/outdoors/wind15.ogg','sound/soundscape/lv759/outdoors/wind16.ogg','sound/soundscape/lv759/outdoors/wind17.ogg','sound/soundscape/lv759/outdoors/wind18.ogg','sound/soundscape/lv759/outdoors/wind19.ogg','sound/soundscape/lv759/outdoors/wind20.ogg','sound/soundscape/lv759/outdoors/wind21.ogg','sound/soundscape/lv759/outdoors/wind22.ogg','sound/soundscape/lv759/outdoors/wind23.ogg','sound/soundscape/lv759/outdoors/wind24.ogg','sound/soundscape/lv759/outdoors/wind25.ogg','sound/soundscape/lv759/outdoors/wind26.ogg','sound/soundscape/lv759/outdoors/wind27.ogg','sound/soundscape/lv759/outdoors/wind28.ogg',)
#define SCAPE_PL_LV759_INDOORS list('sound/soundscape/lv522/indoors/indoor_wind.ogg','sound/soundscape/lv522/indoors/indoor_wind2.ogg','sound/soundscape/lv759/indoors/vent_1.ogg','sound/soundscape/lv759/indoors/vent_2.ogg','sound/soundscape/lv759/indoors/vent_3.ogg','sound/soundscape/lv759/indoors/vent_4.ogg','sound/soundscape/lv759/indoors/vent_5.ogg','sound/soundscape/lv759/indoors/vent_6.ogg','sound/soundscape/lv759/indoors/vent_7.ogg','sound/soundscape/lv759/indoors/vent_6.ogg','sound/soundscape/lv759/indoors/distant_sounds_1.ogg','sound/soundscape/lv759/indoors/distant_sounds_2.ogg','sound/soundscape/lv759/indoors/distant_sounds_3.ogg','sound/soundscape/lv759/indoors/distant_sounds_4.ogg','sound/soundscape/lv759/indoors/distant_sounds_5.ogg','sound/soundscape/lv759/indoors/distant_sounds_6.ogg','sound/soundscape/lv759/indoors/distant_sounds_7.ogg','sound/soundscape/lv759/indoors/distant_sounds_8.ogg','sound/soundscape/lv759/indoors/distant_sounds_9.ogg','sound/soundscape/lv759/indoors/distant_sounds_10.ogg','sound/soundscape/engamb1.ogg','sound/soundscape/engamb2.ogg','sound/soundscape/engamb3.ogg','sound/soundscape/engamb4.ogg','sound/soundscape/engamb5.ogg','sound/soundscape/engamb6.ogg','sound/soundscape/engamb7.ogg',)
#define SCAPE_PL_LV759_DERELICTSHIP list('sound/soundscape/lv759/indoors/derelict1.ogg','sound/soundscape/lv759/indoors/derelict2.ogg','sound/soundscape/lv759/indoors/derelict3.ogg','sound/soundscape/lv759/indoors/derelict4.ogg','sound/soundscape/lv759/indoors/derelict5.ogg','sound/soundscape/lv759/indoors/derelict6.ogg','sound/soundscape/lv759/indoors/derelict7.ogg','sound/soundscape/lv759/indoors/derelict8.ogg')
#define SCAPE_PL_LV759_DEEPCAVES list('sound/soundscape/lv759/outdoors/deepcave1.ogg','sound/soundscape/lv759/outdoors/deepcave2.ogg')
#define SCAPE_PL_LV759_CAVES list('sound/soundscape/lv759/outdoors/windy_caverns_1.ogg','sound/soundscape/lv759/outdoors/windy_caverns_2.ogg','sound/soundscape/lv759/outdoors/windy_caverns_3.ogg',)
#define SCAPE_PL_LV759_PLATEAU_OUTDOORS list('sound/soundscape/lv759/outdoors/derelict_plateau_1.ogg','sound/soundscape/lv759/outdoors/derelict_plateau_2.ogg',)
1 change: 1 addition & 0 deletions code/__DEFINES/weather.dm
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@
#define PROB_WEATHER_BIG_RED 30
#define PROB_WEATHER_LV624 30
#define PROB_WEATHER_NEW_VARADERO 100
#define PROB_WEATHER_LV759 100

#define WEATHER_TYPE_NO_WEATHER 0
#define WEATHER_TYPE_SNOW 1
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19 changes: 13 additions & 6 deletions code/__HELPERS/lists.dm
Original file line number Diff line number Diff line change
Expand Up @@ -41,12 +41,19 @@
return list[index]
return

//Checks for specific types in a list
/proc/is_type_in_list(atom/A, list/L)
for(var/type in L)
if(istype(A, type))
return 1
return 0
///Checks if the needle atom is any type in the type_list
/proc/is_type_in_list(atom/needle, list/type_list)
for(var/type in type_list)
if(istype(needle, type))
return TRUE
return FALSE

///Checks if the needle path derives from any in the path_list
/proc/is_path_in_list(needle, list/path_list)
for(var/path in path_list)
if(ispath(needle, path))
return TRUE
return FALSE

//Removes any null entries from the list
/proc/listclearnulls(list/list)
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7 changes: 5 additions & 2 deletions code/_onclick/hud/fullscreen.dm
Original file line number Diff line number Diff line change
Expand Up @@ -8,11 +8,14 @@
if (!screen || screen.type != type)
// needs to be recreated
clear_fullscreen(category, FALSE)
fullscreens[category] = screen = new type()
fullscreens[category] = screen = type ? new type() : null
else if ((!severity || severity == screen.severity) && (!client || screen.screen_loc != "CENTER-7,CENTER-7" || screen.fs_view == client.view))
// doesn't need to be updated
return screen

if(!screen)
return

screen.icon_state = "[initial(screen.icon_state)][severity]"
screen.severity = severity
if (client && screen.should_show_to(src))
Expand Down Expand Up @@ -55,7 +58,7 @@
var/atom/movable/screen/fullscreen/screen
for(var/category in fullscreens)
screen = fullscreens[category]
if(screen.should_show_to(src))
if(screen?.should_show_to(src))
screen.update_for_view(client.view)
client.add_to_screen(screen)
else
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3 changes: 3 additions & 0 deletions code/controllers/subsystem/weather.dm
Original file line number Diff line number Diff line change
Expand Up @@ -202,3 +202,6 @@ SUBSYSTEM_DEF(weather)
/obj/effect/weather_vfx_holder/rain
icon_state = "strata_storm"
alpha = 50
/obj/effect/weather_vfx_holder/hybrisa_rain
icon_state = "hybrisa_rain"
alpha = 50
3 changes: 2 additions & 1 deletion code/datums/_atmos_setup.dm
Original file line number Diff line number Diff line change
Expand Up @@ -13,8 +13,9 @@
#define PIPE_COLOR_GREEN "#00ff00"
#define PIPE_COLOR_YELLOW "#ffcc00"
#define PIPE_COLOR_PURPLE "#5c1ec0"
#define PIPE_COLOR_DARKGREY "#a6aeab"

GLOBAL_LIST_INIT(pipe_colors, list("grey" = PIPE_COLOR_GREY, "red" = PIPE_COLOR_RED, "blue" = PIPE_COLOR_BLUE, "cyan" = PIPE_COLOR_CYAN, "green" = PIPE_COLOR_GREEN, "yellow" = PIPE_COLOR_YELLOW, "purple" = PIPE_COLOR_PURPLE))
GLOBAL_LIST_INIT(pipe_colors, list("grey" = PIPE_COLOR_GREY, "red" = PIPE_COLOR_RED, "blue" = PIPE_COLOR_BLUE, "cyan" = PIPE_COLOR_CYAN, "green" = PIPE_COLOR_GREEN, "yellow" = PIPE_COLOR_YELLOW, "purple" = PIPE_COLOR_PURPLE, "darkgrey" = PIPE_COLOR_DARKGREY))

/proc/pipe_color_lookup(color)
for(var/C in GLOB.pipe_colors)
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20 changes: 20 additions & 0 deletions code/datums/ammo/bullet/smg.dm
Original file line number Diff line number Diff line change
Expand Up @@ -145,3 +145,23 @@
penetration = ARMOR_PENETRATION_TIER_4
damage_falloff = DAMAGE_FALLOFF_TIER_6
scatter = SCATTER_AMOUNT_TIER_6

/datum/ammo/bullet/smg/p90
name = "submachinegun bullet"

damage = 20
accurate_range = 5
effective_range_max = 8
penetration = ARMOR_PENETRATION_TIER_4
damage_falloff = DAMAGE_FALLOFF_TIER_6
scatter = SCATTER_AMOUNT_TIER_6

/datum/ammo/bullet/smg/p90/p90_twe_ap
name = "armor-piercing submachinegun bullet"

damage = 26
accurate_range = 5
effective_range_max = 8
penetration = ARMOR_PENETRATION_TIER_6
damage_falloff = DAMAGE_FALLOFF_TIER_6
scatter = SCATTER_AMOUNT_TIER_6
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