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Fixes bonus projectiles not hitting #6249
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Well this should work, but I think a better way to go about this would be to add a delay to dodging by lying down, it'd also address similar issues with explosion sharpnel |
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Try what is proposed by Fira, or indicate that you would still prefer this method.
This reverts commit be30942.
I'm not really finding any change with this PR, but maybe I'm not understanding the issue. |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
About the pull request
#1608 added random speed variance to projectiles to make them look less beamy however some projectiles and most notably buckshot requires all projectiles to be of equal speed because the main projectile causes a stun which will make the rest of the projectiles miss if they don't hit first.
Potentially fixes #3053 and #1764
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Fixes a bug
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fix: Fixes bonus projectiles not hitting sometimes
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