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Infection icon now has lower alpha if the human is dead #6254
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
Unreal conflict with my own PR |
Thanks for helping me with the conflict, web-editor 🙄 |
Pretty neat. |
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This needs to also reset the alpha if they then are revived. Simple solution would be to else set the alpha to full.
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# About the pull request Fixes potential bugs with #6254 # Explain why it's good for the game Fixes potential bugs with #6254 # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: ihatethisengine fix: fixed potential bugs with transparent infection icon /:cl:
About the pull request
So this was bothering me for a long time and now I finally found a simple solution.
I cannot make 5 new sprites to display that hugged person is dead.
I cannot change the color of the sprite, as you need to know which hive larva belongs to.
But I can lower alpha! Simple solution.
Explain why it's good for the game
Makes it less confusing for both xenos and observers to figure if the hugged person is dead. Sometimes xenos ignore people who stepped in a resin trap because they assume that the person is dead, why would the person be lying in the middle of nowhere otherwise?
Testing Photographs and Procedure
Changelog
🆑 ihatethisengine
add: Infection icon now has lower alpha if the human is dead
/:cl: