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Adds 70% chance groundside reagent tanks are anchored. #6279

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merged 2 commits into from
May 14, 2024

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@realforest2001 realforest2001 commented May 12, 2024

About the pull request

As title.

Explain why it's good for the game

Whilst Xenos are more than capable of using environmental advantages in traps, they're not intended to move human equipment to pre-plan traps in different locations. Rather than rendering it entirely impossible however, or forbidding it from a rules end, this leaves it to chance.

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🆑
balance: Added a 70% chance groundside reagent tanks start anchored, if they don't already.
/:cl:

@github-actions github-actions bot added the Feature Feature coder badge label May 12, 2024
@Drulikar Drulikar added Balance You need to be a professional veteran game maintainer to comprehend what is being done here. Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. labels May 12, 2024
@Drulikar Drulikar removed the Feature Feature coder badge label May 13, 2024
@Drulikar Drulikar added this pull request to the merge queue May 14, 2024
Merged via the queue into cmss13-devs:master with commit fcd1e13 May 14, 2024
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cm13-github added a commit that referenced this pull request May 14, 2024
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Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. Balance You need to be a professional veteran game maintainer to comprehend what is being done here.
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2 participants